Class EventBase
The base class for all UIElements events.
Namespace: UnityEngine.UIElements
Syntax
public abstract class EventBase : IDisposable
Constructors
EventBase()
Constructor. Avoid creating new event instances. Instead, use GetPooled() to get an instance from a pool of reusable event instances.
Declaration
protected EventBase()
Properties
bubbles
Returns whether this event type bubbles up in the event propagation path.
Declaration
public bool bubbles { get; protected set; }
Property Value
Type | Description |
---|---|
Boolean |
currentTarget
The current target of the event. This is the VisualElement, in the propagation path, for which event handlers are currently being executed.
Declaration
public virtual IEventHandler currentTarget { get; }
Property Value
Type | Description |
---|---|
IEventHandler |
dispatch
Indicates whether the event is being dispatched to a visual element. An event cannot be redispatched while it being dispatched. If you need to recursively dispatch an event, it is recommended that you use a copy of the event.
Declaration
public bool dispatch { get; }
Property Value
Type | Description |
---|---|
Boolean |
eventTypeId
Retrieves the type ID for this event instance.
Declaration
public virtual long eventTypeId { get; }
Property Value
Type | Description |
---|---|
Int64 |
imguiEvent
The IMGUIEvent at the source of this event. The source can be null since not all events are generated by IMGUI.
Declaration
public Event imguiEvent { get; protected set; }
Property Value
Type | Description |
---|---|
Event |
isDefaultPrevented
Returns true if the default actions should not be executed for this event.
Declaration
public bool isDefaultPrevented { get; }
Property Value
Type | Description |
---|---|
Boolean |
isImmediatePropagationStopped
Indicates whether StopImmediatePropagation() was called for this event.
Declaration
public bool isImmediatePropagationStopped { get; }
Property Value
Type | Description |
---|---|
Boolean |
isPropagationStopped
Whether StopPropagation() was called for this event.
Declaration
public bool isPropagationStopped { get; }
Property Value
Type | Description |
---|---|
Boolean |
originalMousePosition
The original mouse position of the IMGUI event, before it is transformed to the current target local coordinates.
Declaration
public Vector2 originalMousePosition { get; }
Property Value
Type | Description |
---|---|
Vector2 |
pooled
Whether the event is allocated from a pool of events.
Declaration
protected bool pooled { get; set; }
Property Value
Type | Description |
---|---|
Boolean |
propagationPhase
The current propagation phase.
Declaration
public PropagationPhase propagationPhase { get; }
Property Value
Type | Description |
---|---|
PropagationPhase |
target
The target visual element that received this event. Unlike currentTarget, this target does not change when the event is sent to other elements along the propagation path.
Declaration
public IEventHandler target { get; set; }
Property Value
Type | Description |
---|---|
IEventHandler |
timestamp
The time when the event was created.
Declaration
public long timestamp { get; }
Property Value
Type | Description |
---|---|
Int64 |
tricklesDown
Returns whether this event is sent down the event propagation path during the TrickleDown phase.
Declaration
public bool tricklesDown { get; protected set; }
Property Value
Type | Description |
---|---|
Boolean |
Methods
Dispose()
Implementation of IDisposable.
Declaration
public abstract void Dispose()
Init()
Resets all event members to their initial values.
Declaration
protected virtual void Init()
PostDispatch()
Declaration
protected virtual void PostDispatch()
PostDispatch(IPanel)
Allows subclasses to perform custom logic after the event has been dispatched.
Declaration
protected virtual void PostDispatch(IPanel panel)
Parameters
Type | Name | Description |
---|---|---|
IPanel | panel | The panel where the event has been dispatched. |
PreDispatch()
Declaration
protected virtual void PreDispatch()
PreDispatch(IPanel)
Allows subclasses to perform custom logic before the event is dispatched.
Declaration
protected virtual void PreDispatch(IPanel panel)
Parameters
Type | Name | Description |
---|---|---|
IPanel | panel | The panel where the event will be dispatched. |
PreventDefault()
Indicates whether the default actions are prevented from being executed for this event.
Declaration
public void PreventDefault()
RegisterEventType()
Registers an event class to the event type system.
Declaration
protected static long RegisterEventType()
Returns
Type | Description |
---|---|
Int64 | The type ID. |
StopImmediatePropagation()
Immediately stops the propagation of the event. The event isn't sent to other elements along the propagation path. This method prevents other event handlers from executing on the current target.
Declaration
public void StopImmediatePropagation()
StopPropagation()
Stops propagating this event. The event is not sent to other elements along the propagation path. This method does not prevent other event handlers from executing on the current target.
Declaration
public void StopPropagation()