Class PointerLeaveEvent
This event is sent when a pointer exits an element and all of its descendants.
Inheritance
PointerLeaveEvent
Inherited Members
Namespace: UnityEngine.UIElements
Syntax
public sealed class PointerLeaveEvent : PointerEventBase<PointerLeaveEvent>, IPointerEvent, IPointerEventInternal
Constructors
PointerLeaveEvent()
Constructor. Avoid creating new event instances. Instead, use GetPooled() to get an instance from a pool of reusable event instances.
Declaration
public PointerLeaveEvent()
Methods
Init()
Resets the event members to their initial values.
Declaration
protected override void Init()
Overrides
UnityEngine.UIElements.PointerEventBase<UnityEngine.UIElements.PointerLeaveEvent>.Init()