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    Class MouseEnterEvent

    Event sent when the mouse pointer enters an element or one of its descendent elements. The event is cancellable, it does not trickle down, and it does not bubble up.

    Inheritance
    Object
    EventBase
    EventBase<MouseEnterEvent>
    MouseEventBase<MouseEnterEvent>
    MouseEnterEvent
    Inherited Members
    MouseEventBase<MouseEnterEvent>.modifiers
    MouseEventBase<MouseEnterEvent>.mousePosition
    MouseEventBase<MouseEnterEvent>.localMousePosition
    MouseEventBase<MouseEnterEvent>.mouseDelta
    MouseEventBase<MouseEnterEvent>.clickCount
    MouseEventBase<MouseEnterEvent>.button
    MouseEventBase<MouseEnterEvent>.pressedButtons
    MouseEventBase<MouseEnterEvent>.shiftKey
    MouseEventBase<MouseEnterEvent>.ctrlKey
    MouseEventBase<MouseEnterEvent>.commandKey
    MouseEventBase<MouseEnterEvent>.altKey
    MouseEventBase<MouseEnterEvent>.actionKey
    MouseEventBase<MouseEnterEvent>.currentTarget
    MouseEventBase<MouseEnterEvent>.PreDispatch(IPanel)
    MouseEventBase<MouseEnterEvent>.PostDispatch(IPanel)
    MouseEventBase<MouseEnterEvent>.GetPooled(Event)
    MouseEventBase<MouseEnterEvent>.GetPooled(Vector2, Int32, Int32, Vector2, EventModifiers)
    MouseEventBase<MouseEnterEvent>.GetPooled(IMouseEvent)
    MouseEventBase<MouseEnterEvent>.GetPooled(IPointerEvent)
    EventBase<MouseEnterEvent>.TypeId()
    EventBase<MouseEnterEvent>.GetPooled()
    EventBase<MouseEnterEvent>.Dispose()
    EventBase<MouseEnterEvent>.eventTypeId
    EventBase.RegisterEventType()
    EventBase.timestamp
    EventBase.PreDispatch()
    EventBase.PostDispatch()
    EventBase.bubbles
    EventBase.tricklesDown
    EventBase.target
    EventBase.isPropagationStopped
    EventBase.StopPropagation()
    EventBase.isImmediatePropagationStopped
    EventBase.StopImmediatePropagation()
    EventBase.isDefaultPrevented
    EventBase.PreventDefault()
    EventBase.propagationPhase
    EventBase.dispatch
    EventBase.imguiEvent
    EventBase.originalMousePosition
    EventBase.pooled
    Namespace: UnityEngine.UIElements
    Syntax
    public class MouseEnterEvent : MouseEventBase<MouseEnterEvent>, IMouseEvent, IMouseEventInternal

    Constructors

    MouseEnterEvent()

    Constructor. Avoid creating new event instances. Instead, use GetPooled() to get an instance from a pool of reusable event instances.

    Declaration
    public MouseEnterEvent()

    Methods

    Init()

    Resets the event members to their initial values.

    Declaration
    protected override void Init()
    Overrides
    UnityEngine.UIElements.MouseEventBase<UnityEngine.UIElements.MouseEnterEvent>.Init()
    In This Article
    • Constructors
      • MouseEnterEvent()
    • Methods
      • Init()
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