Class BlurEvent
Event sent immediately after an element has lost focus. This event trickles down, it does not bubble up, and it cannot be cancelled.
Inherited Members
Namespace: UnityEngine.UIElements
Syntax
public class BlurEvent : FocusEventBase<BlurEvent>, IFocusEvent
Methods
PreDispatch(IPanel)
Declaration
protected override void PreDispatch(IPanel panel)
Parameters
Type | Name | Description |
---|---|---|
IPanel | panel |