Struct NetworkConnection
Public representation of a connection. Holds all information needed by the
NetworkDriver to link it to an internal virtual connection.
Assembly: Unity.Networking.Transport.dll
Syntax
public struct NetworkConnection : IEquatable<NetworkConnection>
Properties
InternalId
Gets the value of the connection's internal ID.
Declaration
public int InternalId { get; }
Property Value
IsCreated
Checks to see if a connection is created.
Declaration
public bool IsCreated { get; }
Property Value
Type |
Description |
bool |
Whether the connection is created or not.
|
Methods
Close(NetworkDriver)
Disconnects a connection and marks it for deletion. The connection will be removed on
the next frame. Same as Disconnect<T>.
Declaration
public int Close(NetworkDriver driver)
Parameters
Type |
Name |
Description |
NetworkDriver |
driver |
Driver to which the connection belongs.
|
Returns
Type |
Description |
int |
An Error.StatusCode value (0 on success, -1 otherwise).
|
Disconnect(NetworkDriver)
Disconnects a connection and marks it for deletion. The connection will be removed on
the next frame. Same as Close<T>.
Declaration
public int Disconnect(NetworkDriver driver)
Parameters
Type |
Name |
Description |
NetworkDriver |
driver |
Driver to which the connection belongs.
|
Returns
Type |
Description |
int |
An Error.StatusCode value (0 on success, -1 otherwise).
|
Equals(object)
Declaration
public override bool Equals(object o)
Parameters
Type |
Name |
Description |
object |
o |
|
Returns
Overrides
Equals(NetworkConnection)
Declaration
public bool Equals(NetworkConnection o)
Parameters
Returns
GetHashCode()
Declaration
public override int GetHashCode()
Returns
Overrides
GetState(NetworkDriver)
Gets the state of the connection.
Declaration
public NetworkConnection.State GetState(NetworkDriver driver)
Parameters
Type |
Name |
Description |
NetworkDriver |
driver |
Driver to which the connection belongs.
|
Returns
PopEvent(NetworkDriver, out DataStreamReader)
Receive an event for this specific connection. Should be called until it returns
Empty, even if the connection is disconnected.
Declaration
public NetworkEvent.Type PopEvent(NetworkDriver driver, out DataStreamReader stream)
Parameters
Returns
PopEvent(NetworkDriver, out DataStreamReader, out NetworkPipeline)
Declaration
public NetworkEvent.Type PopEvent(NetworkDriver driver, out DataStreamReader stream, out NetworkPipeline pipeline)
Parameters
Returns
Operators
operator ==(NetworkConnection, NetworkConnection)
Declaration
public static bool operator ==(NetworkConnection lhs, NetworkConnection rhs)
Parameters
Returns
operator !=(NetworkConnection, NetworkConnection)
Declaration
public static bool operator !=(NetworkConnection lhs, NetworkConnection rhs)
Parameters
Returns
Implements
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