Struct NetworkInterfaceEndPoint
Representation of an endpoint, to be used internally by INetworkInterface.
Implements
Inherited Members
Namespace: Unity.Networking.Transport
Assembly: solution.dll
Syntax
public struct NetworkInterfaceEndPoint : IEquatable<NetworkInterfaceEndPoint>
Fields
Name | Description |
---|---|
data | Raw representation of the interface endpoint. |
dataLength | Actual length of the interface endpoint's raw representation. |
k_MaxLength | Maximum length of the interface endpoint's raw representation. |
Properties
Name | Description |
---|---|
IsValid | Whether the interface endpoint is valid or not. |
Methods
Name | Description |
---|---|
Equals(object) | Indicates whether this instance and a specified object are equal. |
Equals(NetworkInterfaceEndPoint) | Indicates whether the current object is equal to another object of the same type. |
GetHashCode() | Returns the hash code for this instance. |
ToFixedString() | Returns the NetworkInterfaceEndPoint as a FixedString64Bytes. |
ToString() | Returns the NetworkInterfaceEndPoint as a string. |
Operators
Name | Description |
---|---|
operator ==(NetworkInterfaceEndPoint, NetworkInterfaceEndPoint) | |
operator !=(NetworkInterfaceEndPoint, NetworkInterfaceEndPoint) |