Interface INetworkInterface
Interface for implementing a low-level networking interface see BaselibNetworkInterface as an example
Inherited Members
Namespace: Unity.Networking.Transport
Assembly: solution.dll
Syntax
public interface INetworkInterface : IDisposable
Properties
Name | Description |
---|---|
LocalEndPoint | Gets the value of the local end point |
Methods
Name | Description |
---|---|
Bind(NetworkInterfaceEndPoint) | Binds the medium to a specific endpoint. |
CreateInterfaceEndPoint(NetworkEndPoint, out NetworkInterfaceEndPoint) | Creates the interface end point using the specified address |
CreateSendInterface() | Creates the send interface |
GetGenericEndPoint(NetworkInterfaceEndPoint) | Gets the generic end point using the specified endpoint |
Initialize(NetworkSettings) | Initializes the interfacing passing in optional INetworkParameter |
Listen() | Start listening for incoming connections. This is normally a no-op for real UDP sockets. |
ScheduleReceive(NetworkPacketReceiver, JobHandle) | Schedule a ReceiveJob. This is used to read data from your supported medium and pass it to the AppendData function supplied by NetworkDriver |
ScheduleSend(NativeQueue<QueuedSendMessage>, JobHandle) | Schedule a SendJob. This is used to flush send queues to your supported medium |