Struct RelayConnectionData
This is the encrypted data that the Relay server uses for describing a connection. Used mainly in the connection establishing process (Binding).
Inherited Members
Namespace: Unity.Networking.Transport.Relay
Syntax
public struct RelayConnectionData
Fields
k_Length
The length in bytes of the Connection Data.
Declaration
public const int k_Length = 255
Field Value
Type | Description |
---|---|
Int32 |
Value
The raw data of the Connection Data
Declaration
public byte *Value
Field Value
Type | Description |
---|---|
Byte* |
Methods
FromBytePointer(Byte*, Int32)
Converts a byte pointer to a RelayConnectionData.
Declaration
public static RelayConnectionData FromBytePointer(byte *dataPtr, int length)
Parameters
Type | Name | Description |
---|---|---|
Byte* | dataPtr | The pointer to the data of the Connection Data. |
Int32 | length | The length of the data. |
Returns
Type | Description |
---|---|
RelayConnectionData | Returns a RelayConnectionData constructed from the provided data. |
Exceptions
Type | Condition |
---|---|
ArgumentException | Provided byte array length is invalid, must be {k_Length} but got {length}. |