Struct NetworkConnection
The NetworkConnection is a struct that hold all information needed by the driver to link it with a virtual
connection. The NetworkConnection is a public representation of a connection.
Syntax
public struct NetworkConnection
Properties
InternalId
Declaration
public int InternalId { get; }
Property Value
IsCreated
Check to see if a NetworkConnection is Created.
Declaration
public bool IsCreated { get; }
Property Value
Methods
Close(NetworkDriver)
Close an active NetworkConnection, similar to .
Declaration
public int Close(NetworkDriver driver)
Parameters
Type |
Name |
Description |
NetworkDriver |
driver |
The driver that owns the virtual connection.
|
Returns
Disconnect(NetworkDriver)
Disconnects a virtual connection and marks it for deletion. This connection will be removed on next the next frame.
Declaration
public int Disconnect(NetworkDriver driver)
Parameters
Type |
Name |
Description |
NetworkDriver |
driver |
The driver that owns the virtual connection.
|
Returns
Equals(Object)
Declaration
public override bool Equals(object o)
Parameters
Type |
Name |
Description |
Object |
o |
|
Returns
Overrides
Equals(NetworkConnection)
Declaration
public bool Equals(NetworkConnection o)
Parameters
Returns
GetHashCode()
Declaration
public override int GetHashCode()
Returns
Overrides
GetState(NetworkDriver)
Declaration
public NetworkConnection.State GetState(NetworkDriver driver)
Parameters
Returns
PopEvent(NetworkDriver, out DataStreamReader)
Receive an event for this specific connection. Should be called until it returns Empty, even if the socket is disconnected.
Declaration
public NetworkEvent.Type PopEvent(NetworkDriver driver, out DataStreamReader stream)
Parameters
Returns
Operators
Equality(NetworkConnection, NetworkConnection)
Declaration
public static bool operator ==(NetworkConnection lhs, NetworkConnection rhs)
Parameters
Returns
Inequality(NetworkConnection, NetworkConnection)
Declaration
public static bool operator !=(NetworkConnection lhs, NetworkConnection rhs)
Parameters
Returns