Namespace Unity.Networking.Transport
Classes
NativeBindings
NetworkInterfaceException
NetworkPipelineStageCollection
Structs
DataStreamReader
The DataStreamReader
class is the counterpart of the
DataStreamWriter
class and can be be used to deserialize
data which was prepared with it.
DataStreamWriter
InboundRecvBuffer
InboundSendBuffer
IPCNetworkInterface
network_address
network_iovec
NetworkCompressionModel
NetworkConfigParameter
The NetworkConfigParameter is used to set specific parameters that the driver uses.
NetworkConnection
The NetworkConnection is a struct that hold all information needed by the driver to link it with a virtual connection. The NetworkConnection is a public representation of a connection.
NetworkDataStreamParameter
The NetworkDataStreamParameter is used to set a fixed data stream size.
NetworkDriver
NetworkDriver.Concurrent
The Concurrent struct is used to create an Concurrent instance of the GenericNetworkDriver.
NetworkEndPoint
NetworkEndPoint.RawNetworkAddress
NetworkEvent
NetworkEventQueue
NetworkEventQueue.Concurrent
NetworkInterfaceEndPoint
NetworkInterfaceSendHandle
NetworkLogger
NetworkLogger.Concurrent
NetworkPacketReceiver
The NetworkPacketReceiver is an interface for handling received packets, needed by the INetworkInterface
NetworkParameterConstants
Default NetworkParameter Constants.
NetworkPipeline
NetworkPipelineContext
NetworkPipelineParams
NetworkPipelineStage
NetworkPipelineStageId
NetworkSendInterface
NetworkSendQueueHandle
NullPipelineStage
QueuedSendMessage
ReliableSequencedPipelineStage
SimulatorPipelineStage
SimulatorPipelineStageInSend
TransportFunctionPointer<T>
UDPNetworkInterface
UnreliableSequencedPipelineStage
Interfaces
INetworkInterface
INetworkLogMessage
INetworkParameter
The interface for NetworkParameters
INetworkPipelineStage
Enums
NetworkConnection.State
ConnectionState enumerates available connection states a connection can have.
NetworkEvent.Type
NetworkEvent.Type enumerates available network events for this driver.
NetworkFamily
NetworkFamily indicates what type of underlying medium we are using.