docs.unity3d.com
    Show / Hide Table of Contents

    Struct BlobAssetReference<T>

    A reference to a blob asset stored in unmanaged memory.

    Namespace: Unity.Entities
    Syntax
    public struct BlobAssetReference<T> : IDisposable, IEquatable<BlobAssetReference<T>> where T : struct
    Type Parameters
    Name Description
    T

    The struct data type defining the data structure of the blob asset.

    Remarks

    Create a blob asset using a BlobBuilder or by deserializing a serialized blob asset.

    Properties

    Name Description
    IsCreated

    Reports whether this instance references a valid blob asset.

    Null

    A "null" blob asset reference that can be used to test if a BlobAssetReference instance

    Value

    A reference to the blob asset data.

    Methods

    Name Description
    Create(T)

    Creates a blob asset from an instance of a struct.

    Create(Byte[])

    Creates a blob asset from a byte array.

    Create(Void*, Int32)

    Creates a blob asset from a pointer to data and a specified size.

    Dispose()

    Destroys the referenced blob asset and frees its memory.

    Equals(Object)

    Two BlobAssetReferences are equal when they reference the same data.

    Equals(BlobAssetReference<T>)

    Two BlobAssetReferences are equal when they reference the same data.

    GetHashCode()

    Generates the hash code for this object.

    GetUnsafePtr()

    Provides an unsafe pointer to the blob asset data.

    TryRead(String, Int32, out BlobAssetReference<T>)

    Reads bytes from a fileName, validates the expected serialized version, and deserializes them into a new blob asset.

    TryRead<U>(U, Int32, out BlobAssetReference<T>)
    Write(BlobBuilder, String, Int32)

    Writes the blob data to a path with serialized version.

    Write<U>(U, BlobBuilder, Int32)

    Operators

    Name Description
    Equality(BlobAssetReference<T>, BlobAssetReference<T>)

    Two BlobAssetReferences are equal when they reference the same data.

    Inequality(BlobAssetReference<T>, BlobAssetReference<T>)

    Two BlobAssetReferences are not equal unless they reference the same data.

    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023