Namespace Unity.Tiny.Audio
Classes
AudioSystem
Structs
Audio2dPanning
An Audio2dPanning component controls an AudioSource's 2d panning.
Audio3dPanning
An Audio3dPanning component controls an AudioSource's 3d panning.
AudioClip
An AudioClip represents a single audio resource that can play back on one or more AudioSource components.
AudioClipLoadFromFile
Attach this component to an entity with an AudioClip and AudioClipLoadFromFileAudioFile component to begin loading an audio clip.
AudioClipLoadFromFileAudioFile
Location of the audio file. AudioClip
AudioConfig
Configures the global audio state, which you can access via TinyEnvironment.GetConfigData This component is attached to the Config entity.
AudioDistanceAttenuation
An AudioDistanceAttenuation component adjusts an AudioSource's volume.
AudioListener
Attach an AudioListener component to an entity with a LocalToWorld component. 3d audio panning and distance-attenuation will be calculated relative to this entity's position and orientation.
AudioPitch
An AudioPitch component adjusts an AudioSource's pitch.
AudioSource
An AudioSource component plays back one audio clip at a time.
AudioSourceStart
Attach this component to an entity with an AudioSource component to start playback the next time the AudioSystem updates.
AudioSourceStop
Attach this component to an entity with an AudioSource component to stop playback the next time the AudioSystem updates.
Enums
AudioClipStatus
An enum listing the possible states an audio clip can be in during loading. Used by the AudioClip component to track loading status.