Struct AudioPitch
An AudioPitch component adjusts an AudioSource's pitch.
Namespace: Unity.Tiny.Audio
Syntax
public struct AudioPitch : IComponentData
Remarks
The AudioSystem pushes updated pitch values down to the native audio code on each platform.
var eSource = mgr.CreateEntity();
AudioSource source = new AudioSource();
source.clip = eClip;
mgr.AddComponentData(eSource, source);
AudioPitch pitchEffect = new AudioPitch();
pitchEffect.pitch = 2.0f;
mgr.AddComponentData(eSource, pitchEffect);
mgr.AddComponent(eSource, typeof(AudioSourceStart));
Fields
pitch
Declaration
public float pitch
Field Value
Type | Description |
---|---|
Single |