Class AudioSystem
Inherited Members
Unity.Entities.SystemBase.CompleteDependency()
Unity.Entities.SystemBase.Update()
Unity.Entities.SystemBase.GetComponent<T>(Unity.Entities.Entity)
Unity.Entities.SystemBase.SetComponent<T>(Unity.Entities.Entity, T)
Unity.Entities.SystemBase.HasComponent<T>(Unity.Entities.Entity)
Unity.Entities.SystemBase.GetComponentDataFromEntity<T>(System.Boolean)
Unity.Entities.SystemBase.GetBuffer<T>(Unity.Entities.Entity)
Unity.Entities.SystemBase.GetBufferFromEntity<T>(System.Boolean)
Unity.Entities.SystemBase.OnCreateForCompiler()
Unity.Entities.SystemBase.Dependency
Unity.Entities.SystemBase.Entities
Unity.Entities.SystemBase.Job
Unity.Entities.ComponentSystemBase.OnStartRunning()
Unity.Entities.ComponentSystemBase.OnStopRunning()
Unity.Entities.ComponentSystemBase.ShouldRunSystem()
Unity.Entities.ComponentSystemBase.GetComponentTypeHandle<T>(System.Boolean)
Unity.Entities.ComponentSystemBase.GetDynamicComponentTypeHandle(Unity.Entities.ComponentType)
Unity.Entities.ComponentSystemBase.GetBufferTypeHandle<T>(System.Boolean)
Unity.Entities.ComponentSystemBase.GetSharedComponentTypeHandle<T>()
Unity.Entities.ComponentSystemBase.GetEntityTypeHandle()
Unity.Entities.ComponentSystemBase.RequireForUpdate(Unity.Entities.EntityQuery)
Unity.Entities.ComponentSystemBase.RequireSingletonForUpdate<T>()
Unity.Entities.ComponentSystemBase.HasSingleton<T>()
Unity.Entities.ComponentSystemBase.GetSingleton<T>()
Unity.Entities.ComponentSystemBase.SetSingleton<T>(T)
Unity.Entities.ComponentSystemBase.GetSingletonEntity<T>()
Unity.Entities.ComponentSystemBase.GetEntityQuery(Unity.Entities.ComponentType[])
Unity.Entities.ComponentSystemBase.GetEntityQuery(Unity.Collections.NativeArray<Unity.Entities.ComponentType>)
Unity.Entities.ComponentSystemBase.GetEntityQuery(Unity.Entities.EntityQueryDesc[])
Unity.Entities.ComponentSystemBase.GetArchetypeChunkComponentType<T>(System.Boolean)
Unity.Entities.ComponentSystemBase.GetArchetypeChunkComponentTypeDynamic(Unity.Entities.ComponentType)
Unity.Entities.ComponentSystemBase.GetArchetypeChunkBufferType<T>(System.Boolean)
Unity.Entities.ComponentSystemBase.GetArchetypeChunkSharedComponentType<T>()
Unity.Entities.ComponentSystemBase.GetArchetypeChunkEntityType()
Unity.Entities.ComponentSystemBase.Enabled
Unity.Entities.ComponentSystemBase.EntityQueries
Unity.Entities.ComponentSystemBase.GlobalSystemVersion
Unity.Entities.ComponentSystemBase.LastSystemVersion
Unity.Entities.ComponentSystemBase.EntityManager
Unity.Entities.ComponentSystemBase.World
Unity.Entities.ComponentSystemBase.Time
Unity.Entities.ComponentSystemBase.ExecutingSystemType
Namespace: Unity.Tiny.Audio
Syntax
public abstract class AudioSystem : SystemBase
Methods
DestroyAudioSystem()
Declaration
protected abstract void DestroyAudioSystem()
InitAudioSystem()
Declaration
protected abstract void InitAudioSystem()
IsPlaying(Entity)
Declaration
protected abstract bool IsPlaying(Entity e)
Parameters
| Type | Name | Description |
|---|---|---|
| Unity.Entities.Entity | e |
Returns
| Type | Description |
|---|---|
| Boolean |
OnCreate()
Declaration
protected override void OnCreate()
Overrides
Unity.Entities.ComponentSystemBase.OnCreate()
OnDestroy()
Declaration
protected override void OnDestroy()
Overrides
Unity.Entities.ComponentSystemBase.OnDestroy()
OnUpdate()
Declaration
protected override void OnUpdate()
Overrides
Unity.Entities.SystemBase.OnUpdate()
PlaySource(Entity)
Declaration
protected abstract bool PlaySource(Entity e)
Parameters
| Type | Name | Description |
|---|---|---|
| Unity.Entities.Entity | e |
Returns
| Type | Description |
|---|---|
| Boolean |
SetPan(Entity, Single)
Declaration
protected abstract bool SetPan(Entity e, float pan)
Parameters
| Type | Name | Description |
|---|---|---|
| Unity.Entities.Entity | e | |
| Single | pan |
Returns
| Type | Description |
|---|---|
| Boolean |
SetPitch(Entity, Single)
Declaration
protected abstract bool SetPitch(Entity e, float pitch)
Parameters
| Type | Name | Description |
|---|---|---|
| Unity.Entities.Entity | e | |
| Single | pitch |
Returns
| Type | Description |
|---|---|
| Boolean |
SetVolume(Entity, Single)
Declaration
protected abstract bool SetVolume(Entity e, float volume)
Parameters
| Type | Name | Description |
|---|---|---|
| Unity.Entities.Entity | e | |
| Single | volume |
Returns
| Type | Description |
|---|---|
| Boolean |
StopSource(Entity)
Declaration
protected abstract void StopSource(Entity e)
Parameters
| Type | Name | Description |
|---|---|---|
| Unity.Entities.Entity | e |