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    Class SignalEmitter

    Marker that emits a signal to a SignalReceiver.

    Inheritance
    object
    Object
    ScriptableObject
    Marker
    SignalEmitter
    Implements
    IMarker
    INotification
    INotificationOptionProvider
    Inherited Members
    Marker.parent
    Marker.time
    Marker.OnInitialize(TrackAsset)
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.Timeline
    Assembly: Unity.Timeline.dll
    Syntax
    [Serializable]
    [CustomStyle("SignalEmitter")]
    [ExcludeFromPreset]
    public class SignalEmitter : Marker, IMarker, INotification, INotificationOptionProvider
    Remarks

    A SignalEmitter emits a notification through the playable system. A SignalEmitter is used with a SignalReceiver and a SignalAsset.

    Properties

    asset

    Asset representing the signal being emitted.

    Declaration
    public SignalAsset asset { get; set; }
    Property Value
    Type Description
    SignalAsset
    See Also
    SignalAsset
    SignalReceiver
    Marker

    emitOnce

    Use emitOnce to emit this signal once during loops.

    Declaration
    public bool emitOnce { get; set; }
    Property Value
    Type Description
    bool
    See Also
    SignalAsset
    SignalReceiver
    Marker

    retroactive

    Use retroactive to emit the signal if playback starts after the SignalEmitter time.

    Declaration
    public bool retroactive { get; set; }
    Property Value
    Type Description
    bool
    See Also
    SignalAsset
    SignalReceiver
    Marker

    Implements

    IMarker
    INotification
    INotificationOptionProvider

    See Also

    SignalAsset
    SignalReceiver
    Marker
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