Class GroupTrack
A group track is a container that allows tracks to be arranged in a hierarchical manner.
Inherited Members
      Object.FindObjectsByType<T>(FindObjectsSortMode)
    
    
    
      Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    
    
    
    
      Object.FindFirstObjectByType<T>()
    
    
      Object.FindAnyObjectByType<T>()
    
    
      Object.FindFirstObjectByType<T>(FindObjectsInactive)
    
    
      Object.FindAnyObjectByType<T>(FindObjectsInactive)
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
  Namespace: UnityEngine.Timeline
Assembly: Unity.Timeline.dll
Syntax
[Serializable]
[TrackClipType(typeof(TrackAsset))]
[ExcludeFromPreset]
public class GroupTrack : TrackAsset, IPlayableAsset, IPropertyPreview, ISerializationCallbackReceiver
  Properties
outputs
Returns a description of the PlayableOutputs that will be created by this track.
Declaration
public override IEnumerable<PlayableBinding> outputs { get; }
  Property Value
| Type | Description | 
|---|---|
| IEnumerable<PlayableBinding> |