Class AudioTrack
A Timeline track that can play AudioClips.
Inherited Members
      Object.FindObjectsByType<T>(FindObjectsSortMode)
    
    
    
      Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    
    
    
    
      Object.FindFirstObjectByType<T>()
    
    
      Object.FindAnyObjectByType<T>()
    
    
      Object.FindFirstObjectByType<T>(FindObjectsInactive)
    
    
      Object.FindAnyObjectByType<T>(FindObjectsInactive)
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
  Namespace: UnityEngine.Timeline
Assembly: Unity.Timeline.dll
Syntax
[Serializable]
[TrackClipType(typeof(AudioPlayableAsset), false)]
[TrackBindingType(typeof(AudioSource))]
[ExcludeFromPreset]
public class AudioTrack : TrackAsset, IPlayableAsset, IPropertyPreview, ISerializationCallbackReceiver
  Properties
outputs
Returns a description of the PlayableOutputs that will be created by this track.
Declaration
public override IEnumerable<PlayableBinding> outputs { get; }
  Property Value
| Type | Description | 
|---|---|
| IEnumerable<PlayableBinding> | 
Overrides
Methods
CreateClip(AudioClip)
Create an TimelineClip for playing an AudioClip on this track.
Declaration
public TimelineClip CreateClip(AudioClip clip)
  Parameters
| Type | Name | Description | 
|---|---|---|
| AudioClip | clip | The audio clip to play  | 
      
Returns
| Type | Description | 
|---|---|
| TimelineClip | A TimelineClip with an AudioPlayableAsset asset.  |