Class AudioPlayableAsset
PlayableAsset wrapper for an AudioClip in Timeline.
Inherited Members
      Object.FindObjectsByType<T>(FindObjectsSortMode)
    
    
    
      Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    
    
    
    
      Object.FindFirstObjectByType<T>()
    
    
      Object.FindAnyObjectByType<T>()
    
    
      Object.FindFirstObjectByType<T>(FindObjectsInactive)
    
    
      Object.FindAnyObjectByType<T>(FindObjectsInactive)
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
  Namespace: UnityEngine.Timeline
Assembly: Unity.Timeline.dll
Syntax
[Serializable]
public class AudioPlayableAsset : PlayableAsset, IPlayableAsset, ITimelineClipAsset
  Properties
clip
The audio clip to be played
Declaration
public AudioClip clip { get; set; }
  Property Value
| Type | Description | 
|---|---|
| AudioClip | 
clipCaps
Returns the capabilities of TimelineClips that contain an AudioPlayableAsset
Declaration
public ClipCaps clipCaps { get; }
  Property Value
| Type | Description | 
|---|---|
| ClipCaps | 
duration
Returns the duration required to play the audio clip exactly once
Declaration
public override double duration { get; }
  Property Value
| Type | Description | 
|---|---|
| double | 
Overrides
loop
Whether the audio clip loops.
Declaration
public bool loop { get; set; }
  Property Value
| Type | Description | 
|---|---|
| bool | 
Remarks
Use this to loop the audio clip when the duration of the timeline clip exceeds that of the audio clip.
outputs
Returns a description of the PlayableOutputs that may be created for this asset.
Declaration
public override IEnumerable<PlayableBinding> outputs { get; }
  Property Value
| Type | Description | 
|---|---|
| IEnumerable<PlayableBinding> | 
Overrides
Methods
CreatePlayable(PlayableGraph, GameObject)
Creates the root of a Playable subgraph to play the audio clip.
Declaration
public override Playable CreatePlayable(PlayableGraph graph, GameObject go)
  Parameters
| Type | Name | Description | 
|---|---|---|
| PlayableGraph | graph | PlayableGraph that will own the playable  | 
      
| GameObject | go | The GameObject that triggered the graph build  | 
      
Returns
| Type | Description | 
|---|---|
| Playable | The root playable of the subgraph  |