Class ActivationTrack
Track that can be used to control the active state of a GameObject.
Inherited Members
Namespace: UnityEngine.Timeline
Assembly: solution.dll
Syntax
[Serializable]
[TrackClipType(typeof(ActivationPlayableAsset))]
[TrackBindingType(typeof(GameObject))]
[ExcludeFromPreset]
public class ActivationTrack : TrackAsset, IPlayableAsset, IPropertyPreview, ISerializationCallbackReceiver
Properties
Name | Description |
---|---|
postPlaybackState | Specifies what state to leave the GameObject in after the Timeline has finished playing. |
Methods
Name | Description |
---|---|
CreateTrackMixer(PlayableGraph, GameObject, int) | Creates a mixer used to blend playables generated by clips on the track. |
GatherProperties(PlayableDirector, IPropertyCollector) | Called by the Timeline Editor to gather properties requiring preview. |
OnCreateClip(TimelineClip) | Called when a clip is created on a track. |