Namespace Unity.Scheduler
Classes
ActivenessSystem
System that tags Scheduled Entities as being 'Active' based on a Timer
ActiveRangeExtensions
Extension Methods for ActiveRange
ClockUpdateSystem
System that captures time update data from different clocks Copies from ClockTypeXXX Component types to ClockData
ClockData is used by the timer system to update timers
ResetActivenessSystem
ScheduleSystemGroup
The system group for all systems needed by the scheduler
TimerExtensions
Extension methods for Entity Manager that abstract the functionality of Timers
TimerUpdateSystem
The system to update Timer Components
Main timers that have ClockData attach will advance. Composite timers will be updated. Entities that have TimerData attached will have their timerData updated
Structs
ActiveRange
Component that defines the timer range that an Entity will have an active tag
ActiveState
Current state of entity in the scheduler
ClockData
Component data representing the clock data required to update a time.
This needs to be paired with a single clock type. This information is written first in the ClockUpdateSystem then used in the TimerUpdateSystem to update the timer.
ClockTypeConstant
Component that uses a fixed delta time
ClockTypeGameTime
Tag Component to make a Timer based on game time
ClockTypeRealTime
Component that uses a real time clock update
ClockTypeUnscaledGameTime
Tag Component to make a Timer based on unscaled game time
CompositeTimer
Composite timer is a Timer whose time is a transformation from a non-Composite timer
PlayTimerInEditor
Tag component to make timer play in editor
TimelinePreviewTimer
Special tag that is added in preview mode. Prevents other timers that filter based on write group from updating the timer
Timer
Data used to represent the current state of a timer
TimerData
Timer Data is a copy of the timer data used by entities that react to a timer.
TimerRange
Component that constrains a timer to a given range
Interfaces
IClockComponent
Interface used to specify that a component data is a clock type
Enums
RangeBehaviour
The behaviour of the timer when it contains a range
TimerState
The current state of the timer