Namespace Unity.Scheduler | DOTS Timeline | 0.8.0-preview.1
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    Namespace Unity.Scheduler

    Classes

    ActivenessSystem

    System that tags Scheduled Entities as being 'Active' based on a Timer

    ActiveRangeExtensions

    Extension Methods for ActiveRange

    ClockUpdateSystem

    System that captures time update data from different clocks Copies from ClockTypeXXX Component types to ClockData

    ClockData is used by the timer system to update timers

    ResetActivenessSystem

    ScheduleSystemGroup

    The system group for all systems needed by the scheduler

    TimerExtensions

    Extension methods for Entity Manager that abstract the functionality of Timers

    TimerUpdateSystem

    The system to update Timer Components

    Main timers that have ClockData attach will advance. Composite timers will be updated. Entities that have TimerData attached will have their timerData updated

    Structs

    ActiveRange

    Component that defines the timer range that an Entity will have an active tag

    ActiveState

    Current state of entity in the scheduler

    ClockData

    Component data representing the clock data required to update a time.

    This needs to be paired with a single clock type. This information is written first in the ClockUpdateSystem then used in the TimerUpdateSystem to update the timer.

    ClockTypeConstant

    Component that uses a fixed delta time

    ClockTypeGameTime

    Tag Component to make a Timer based on game time

    ClockTypeRealTime

    Component that uses a real time clock update

    ClockTypeUnscaledGameTime

    Tag Component to make a Timer based on unscaled game time

    CompositeTimer

    Composite timer is a Timer whose time is a transformation from a non-Composite timer

    PlayTimerInEditor

    Tag component to make timer play in editor

    TimelinePreviewTimer

    Special tag that is added in preview mode. Prevents other timers that filter based on write group from updating the timer

    Timer

    Data used to represent the current state of a timer

    TimerData

    Timer Data is a copy of the timer data used by entities that react to a timer.

    TimerRange

    Component that constrains a timer to a given range

    Interfaces

    IClockComponent

    Interface used to specify that a component data is a clock type

    Enums

    RangeBehaviour

    The behaviour of the timer when it contains a range

    TimerState

    The current state of the timer

    TimerStateFlags

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