Struct LookAtTargetAnimationSystem.AddAdditive | DOTS Timeline | 0.8.0-preview.1
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    Struct LookAtTargetAnimationSystem.AddAdditive

    Namespace: Samples
    Syntax
    public struct AddAdditive : IJobForEach<TrackBindingComponent, AnimatedComponent<LookAtTarget>, ActiveState>, IJobForEach_CCC<TrackBindingComponent, AnimatedComponent<LookAtTarget>, ActiveState>, JobForEachExtensions.IBaseJobForEach_CCC, JobForEachExtensions.IBaseJobForEach

    Fields

    BlendData

    Declaration
    public NativeHashMap<Hash128, MixData<LookAtTarget>> BlendData
    Field Value
    Type Description
    NativeHashMap<Hash128, MixData<LookAtTarget>>

    Methods

    Execute(ref TrackBindingComponent, ref AnimatedComponent<LookAtTarget>, ref ActiveState)

    Declaration
    public void Execute([ReadOnly] ref TrackBindingComponent binding, [ReadOnly] ref AnimatedComponent<LookAtTarget> animComponent, [ReadOnly] ref ActiveState state)
    Parameters
    Type Name Description
    TrackBindingComponent binding
    AnimatedComponent<LookAtTarget> animComponent
    ActiveState state
    Implements
    Unity.Entities.IJobForEach_CCC<T0, T1, T2>.Execute(T0, T1, T2)
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