Struct LookAtTargetAnimationSystem.AddAdditive
Syntax
public struct AddAdditive : IJobForEach<TrackBindingComponent, AnimatedComponent<LookAtTarget>, ActiveState>, IJobForEach_CCC<TrackBindingComponent, AnimatedComponent<LookAtTarget>, ActiveState>, JobForEachExtensions.IBaseJobForEach_CCC, JobForEachExtensions.IBaseJobForEach
Fields
BlendData
Declaration
public NativeHashMap<Hash128, MixData<LookAtTarget>> BlendData
Field Value
Methods
Execute(ref TrackBindingComponent, ref AnimatedComponent<LookAtTarget>, ref ActiveState)
Declaration
public void Execute([ReadOnly] ref TrackBindingComponent binding, [ReadOnly] ref AnimatedComponent<LookAtTarget> animComponent, [ReadOnly] ref ActiveState state)
Parameters
Implements
Unity.Entities.IJobForEach_CCC<T0, T1, T2>.Execute(T0, T1, T2)