Struct MixData<T>
Namespace: Unity.Timeline
Syntax
public struct MixData<T>
where T : struct, IComponentData
Type Parameters
| Name | Description |
|---|---|
| T |
Fields
Additive
Declaration
public bool Additive
Field Value
| Type | Description |
|---|---|
| Boolean |
Value1
Declaration
public T Value1
Field Value
| Type | Description |
|---|---|
| T |
Value2
Declaration
public T Value2
Field Value
| Type | Description |
|---|---|
| T |
Value3
Declaration
public T Value3
Field Value
| Type | Description |
|---|---|
| T |
Value4
Declaration
public T Value4
Field Value
| Type | Description |
|---|---|
| T |
Weights
Declaration
public float4 Weights
Field Value
| Type | Description |
|---|---|
| Unity.Mathematics.float4 |