Class KernelPassThroughNodeRigidTransform
Inheritance
Unity.DataFlowGraph.NodeDefinition
Unity.DataFlowGraph.SimulationNodeDefinition<KernelPassThroughNode.SimPorts<>>
Unity.DataFlowGraph.SimulationKernelNodeDefinition<KernelPassThroughNode.SimPorts<>, KernelPassThroughNode.KernelDefs<>>
Unity.DataFlowGraph.NodeDefinition<KernelPassThroughNode.Data<>, KernelPassThroughNode.SimPorts<>, KernelPassThroughNode.KernelData<>, KernelPassThroughNode.KernelDefs<>, KernelPassThroughNodeRigidTransform.Kernel>
KernelPassThroughNode<KernelPassThroughNodeRigidTransform, Unity.Mathematics.RigidTransform, KernelPassThroughNodeRigidTransform.Kernel>
KernelPassThroughNodeRigidTransform
Inherited Members
Unity.DataFlowGraph.NodeDefinition<Unity.Animation.KernelPassThroughNode<Unity.Timeline.Animation.KernelPassThroughNodeRigidTransform, Unity.Mathematics.RigidTransform, Unity.Timeline.Animation.KernelPassThroughNodeRigidTransform.Kernel>.Data, Unity.Animation.KernelPassThroughNode<Unity.Timeline.Animation.KernelPassThroughNodeRigidTransform, Unity.Mathematics.RigidTransform, Unity.Timeline.Animation.KernelPassThroughNodeRigidTransform.Kernel>.SimPorts, Unity.Animation.KernelPassThroughNode<Unity.Timeline.Animation.KernelPassThroughNodeRigidTransform, Unity.Mathematics.RigidTransform, Unity.Timeline.Animation.KernelPassThroughNodeRigidTransform.Kernel>.KernelData, Unity.Animation.KernelPassThroughNode<Unity.Timeline.Animation.KernelPassThroughNodeRigidTransform, Unity.Mathematics.RigidTransform, Unity.Timeline.Animation.KernelPassThroughNodeRigidTransform.Kernel>.KernelDefs, Unity.Timeline.Animation.KernelPassThroughNodeRigidTransform.Kernel>.GetNodeData(Unity.DataFlowGraph.NodeHandle)
Unity.DataFlowGraph.NodeDefinition<Unity.Animation.KernelPassThroughNode<Unity.Timeline.Animation.KernelPassThroughNodeRigidTransform, Unity.Mathematics.RigidTransform, Unity.Timeline.Animation.KernelPassThroughNodeRigidTransform.Kernel>.Data, Unity.Animation.KernelPassThroughNode<Unity.Timeline.Animation.KernelPassThroughNodeRigidTransform, Unity.Mathematics.RigidTransform, Unity.Timeline.Animation.KernelPassThroughNodeRigidTransform.Kernel>.SimPorts, Unity.Animation.KernelPassThroughNode<Unity.Timeline.Animation.KernelPassThroughNodeRigidTransform, Unity.Mathematics.RigidTransform, Unity.Timeline.Animation.KernelPassThroughNodeRigidTransform.Kernel>.KernelData, Unity.Animation.KernelPassThroughNode<Unity.Timeline.Animation.KernelPassThroughNodeRigidTransform, Unity.Mathematics.RigidTransform, Unity.Timeline.Animation.KernelPassThroughNodeRigidTransform.Kernel>.KernelDefs, Unity.Timeline.Animation.KernelPassThroughNodeRigidTransform.Kernel>.GetKernelData(Unity.DataFlowGraph.NodeHandle)
Unity.DataFlowGraph.SimulationKernelNodeDefinition<Unity.Animation.KernelPassThroughNode<Unity.Timeline.Animation.KernelPassThroughNodeRigidTransform, Unity.Mathematics.RigidTransform, Unity.Timeline.Animation.KernelPassThroughNodeRigidTransform.Kernel>.SimPorts, Unity.Animation.KernelPassThroughNode<Unity.Timeline.Animation.KernelPassThroughNodeRigidTransform, Unity.Mathematics.RigidTransform, Unity.Timeline.Animation.KernelPassThroughNodeRigidTransform.Kernel>.KernelDefs>.KernelPorts
Unity.DataFlowGraph.SimulationNodeDefinition<Unity.Animation.KernelPassThroughNode<Unity.Timeline.Animation.KernelPassThroughNodeRigidTransform, Unity.Mathematics.RigidTransform, Unity.Timeline.Animation.KernelPassThroughNodeRigidTransform.Kernel>.SimPorts>.SimulationPorts
Unity.DataFlowGraph.NodeDefinition.OnUpdate(Unity.DataFlowGraph.UpdateContext)
Unity.DataFlowGraph.NodeDefinition.Init(Unity.DataFlowGraph.InitContext)
Unity.DataFlowGraph.NodeDefinition.Destroy(Unity.DataFlowGraph.DestroyContext)
Unity.DataFlowGraph.NodeDefinition.Dispose()
Unity.DataFlowGraph.NodeDefinition.GetStaticPortDescription()
Unity.DataFlowGraph.NodeDefinition.GetPortDescription(Unity.DataFlowGraph.NodeHandle)
Unity.DataFlowGraph.NodeDefinition.EmitMessage<T, TNodeDefinition>(Unity.DataFlowGraph.NodeHandle, Unity.DataFlowGraph.MessageOutput<TNodeDefinition, T>, T)
Unity.DataFlowGraph.NodeDefinition.Set
Unity.DataFlowGraph.NodeDefinition.HasStaticPortDescription
Namespace: Unity.Timeline.Animation
Syntax
public class KernelPassThroughNodeRigidTransform : KernelPassThroughNode<KernelPassThroughNodeRigidTransform, RigidTransform, KernelPassThroughNodeRigidTransform.Kernel>