Class ConvertLocalTimeToFloatNode
Node to convert the localTime to a float node
Inheritance
Unity.DataFlowGraph.NodeDefinition
Unity.DataFlowGraph.SimulationNodeDefinition<ConvertToBase.SimPorts<>>
Unity.DataFlowGraph.SimulationKernelNodeDefinition<ConvertToBase.SimPorts<>, ConvertToBase.KernelDefs<>>
Unity.DataFlowGraph.NodeDefinition<ConvertToBase.Data<>, ConvertToBase.SimPorts<>, ConvertToBase.KernelData<>, ConvertToBase.KernelDefs<>, ConvertLocalTimeToFloatNode.Kernel>
ConvertLocalTimeToFloatNode
Inherited Members
Unity.DataFlowGraph.NodeDefinition<Unity.Animation.ConvertToBase<Unity.Timeline.Animation.ConvertLocalTimeToFloatNode, Unity.Timeline.LocalTime, System.Single, Unity.Timeline.Animation.ConvertLocalTimeToFloatNode.Kernel>.Data, Unity.Animation.ConvertToBase<Unity.Timeline.Animation.ConvertLocalTimeToFloatNode, Unity.Timeline.LocalTime, System.Single, Unity.Timeline.Animation.ConvertLocalTimeToFloatNode.Kernel>.SimPorts, Unity.Animation.ConvertToBase<Unity.Timeline.Animation.ConvertLocalTimeToFloatNode, Unity.Timeline.LocalTime, System.Single, Unity.Timeline.Animation.ConvertLocalTimeToFloatNode.Kernel>.KernelData, Unity.Animation.ConvertToBase<Unity.Timeline.Animation.ConvertLocalTimeToFloatNode, Unity.Timeline.LocalTime, System.Single, Unity.Timeline.Animation.ConvertLocalTimeToFloatNode.Kernel>.KernelDefs, Unity.Timeline.Animation.ConvertLocalTimeToFloatNode.Kernel>.GetNodeData(Unity.DataFlowGraph.NodeHandle)
Unity.DataFlowGraph.NodeDefinition<Unity.Animation.ConvertToBase<Unity.Timeline.Animation.ConvertLocalTimeToFloatNode, Unity.Timeline.LocalTime, System.Single, Unity.Timeline.Animation.ConvertLocalTimeToFloatNode.Kernel>.Data, Unity.Animation.ConvertToBase<Unity.Timeline.Animation.ConvertLocalTimeToFloatNode, Unity.Timeline.LocalTime, System.Single, Unity.Timeline.Animation.ConvertLocalTimeToFloatNode.Kernel>.SimPorts, Unity.Animation.ConvertToBase<Unity.Timeline.Animation.ConvertLocalTimeToFloatNode, Unity.Timeline.LocalTime, System.Single, Unity.Timeline.Animation.ConvertLocalTimeToFloatNode.Kernel>.KernelData, Unity.Animation.ConvertToBase<Unity.Timeline.Animation.ConvertLocalTimeToFloatNode, Unity.Timeline.LocalTime, System.Single, Unity.Timeline.Animation.ConvertLocalTimeToFloatNode.Kernel>.KernelDefs, Unity.Timeline.Animation.ConvertLocalTimeToFloatNode.Kernel>.GetKernelData(Unity.DataFlowGraph.NodeHandle)
Unity.DataFlowGraph.SimulationKernelNodeDefinition<Unity.Animation.ConvertToBase<Unity.Timeline.Animation.ConvertLocalTimeToFloatNode, Unity.Timeline.LocalTime, System.Single, Unity.Timeline.Animation.ConvertLocalTimeToFloatNode.Kernel>.SimPorts, Unity.Animation.ConvertToBase<Unity.Timeline.Animation.ConvertLocalTimeToFloatNode, Unity.Timeline.LocalTime, System.Single, Unity.Timeline.Animation.ConvertLocalTimeToFloatNode.Kernel>.KernelDefs>.KernelPorts
Unity.DataFlowGraph.SimulationNodeDefinition<Unity.Animation.ConvertToBase<Unity.Timeline.Animation.ConvertLocalTimeToFloatNode, Unity.Timeline.LocalTime, System.Single, Unity.Timeline.Animation.ConvertLocalTimeToFloatNode.Kernel>.SimPorts>.SimulationPorts
Unity.DataFlowGraph.NodeDefinition.OnUpdate(Unity.DataFlowGraph.UpdateContext)
Unity.DataFlowGraph.NodeDefinition.Init(Unity.DataFlowGraph.InitContext)
Unity.DataFlowGraph.NodeDefinition.Destroy(Unity.DataFlowGraph.DestroyContext)
Unity.DataFlowGraph.NodeDefinition.Dispose()
Unity.DataFlowGraph.NodeDefinition.GetStaticPortDescription()
Unity.DataFlowGraph.NodeDefinition.GetPortDescription(Unity.DataFlowGraph.NodeHandle)
Unity.DataFlowGraph.NodeDefinition.EmitMessage<T, TNodeDefinition>(Unity.DataFlowGraph.NodeHandle, Unity.DataFlowGraph.MessageOutput<TNodeDefinition, T>, T)
Unity.DataFlowGraph.NodeDefinition.Set
Unity.DataFlowGraph.NodeDefinition.HasStaticPortDescription
Namespace: Unity.Timeline.Animation
Syntax
public class ConvertLocalTimeToFloatNode : ConvertToBase<ConvertLocalTimeToFloatNode, LocalTime, float, ConvertLocalTimeToFloatNode.Kernel>