Struct ConvertLocalTimeToFloatNode.Kernel
Namespace: Unity.Timeline.Animation
Syntax
public struct Kernel : IGraphKernel<ConvertToBase<ConvertLocalTimeToFloatNode, LocalTime, float, ConvertLocalTimeToFloatNode.Kernel>.KernelData, ConvertToBase<ConvertLocalTimeToFloatNode, LocalTime, float, ConvertLocalTimeToFloatNode.Kernel>.KernelDefs>, IGraphKernel
Methods
Execute(RenderContext, ConvertToBase<ConvertLocalTimeToFloatNode, LocalTime, Single, ConvertLocalTimeToFloatNode.Kernel>.KernelData, ref ConvertToBase<ConvertLocalTimeToFloatNode, LocalTime, Single, ConvertLocalTimeToFloatNode.Kernel>.KernelDefs)
Declaration
public void Execute(RenderContext ctx, ConvertToBase<ConvertLocalTimeToFloatNode, LocalTime, float, ConvertLocalTimeToFloatNode.Kernel>.KernelData data, ref ConvertToBase<ConvertLocalTimeToFloatNode, LocalTime, float, ConvertLocalTimeToFloatNode.Kernel>.KernelDefs ports)
Parameters
Type | Name | Description |
---|---|---|
Unity.DataFlowGraph.RenderContext | ctx | |
ConvertToBase.KernelData<> | data | |
ConvertToBase.KernelDefs<> | ports |
Implements
Unity.DataFlowGraph.IGraphKernel<TKernelData, TKernelPortDefinition>.Execute(Unity.DataFlowGraph.RenderContext, TKernelData, TKernelPortDefinition)