Class TMP_SubMesh
Inheritance
Object
Component
Behaviour
MonoBehaviour
TMP_SubMesh
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.CancelInvoke()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.useGUILayout
MonoBehaviour.runInEditMode
Behaviour.enabled
Behaviour.isActiveAndEnabled
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Component.transform
Component.gameObject
Component.tag
Object.GetInstanceID()
Object.GetHashCode()
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectOfType<T>()
Object.ToString()
Object.name
Object.hideFlags
Namespace: TMPro
Assembly: Unity.TextMeshPro.dll
Syntax
[RequireComponent(typeof(MeshRenderer))]
[ExecuteAlways]
public class TMP_SubMesh : MonoBehaviour
Properties
fallbackMaterial
The fallback material created from the properties of the fallback source material.
Declaration
public Material fallbackMaterial { get; set; }
Property Value
Type |
Description |
Material |
|
fallbackSourceMaterial
The source material used by the fallback font
Declaration
public Material fallbackSourceMaterial { get; set; }
Property Value
Type |
Description |
Material |
|
fontAsset
The TMP Font Asset assigned to this sub text object.
Declaration
public TMP_FontAsset fontAsset { get; set; }
Property Value
isDefaultMaterial
Is the text object using the default font asset material.
Declaration
public bool isDefaultMaterial { get; set; }
Property Value
material
The material to be assigned to this object. Returns an instance of the material.
Declaration
public Material material { get; set; }
Property Value
Type |
Description |
Material |
|
mesh
The Mesh of this text sub object.
Declaration
public Mesh mesh { get; set; }
Property Value
meshFilter
The MeshFilter of this text sub object.
Declaration
public MeshFilter meshFilter { get; }
Property Value
Type |
Description |
MeshFilter |
|
padding
Padding value resulting for the property settings on the material.
Declaration
public float padding { get; set; }
Property Value
renderer
The Mesh Renderer of this text sub object.
Declaration
public Renderer renderer { get; }
Property Value
Type |
Description |
Renderer |
|
sharedMaterial
The material to be assigned to this text object.
Declaration
public Material sharedMaterial { get; set; }
Property Value
Type |
Description |
Material |
|
spriteAsset
The TMP Sprite Asset assigned to this sub text object.
Declaration
public TMP_SpriteAsset spriteAsset { get; set; }
Property Value
textComponent
Reference to the parent Text Component.
Declaration
public TMP_Text textComponent { get; }
Property Value
Methods
AddSubTextObject(TextMeshPro, MaterialReference)
Declaration
public static TMP_SubMesh AddSubTextObject(TextMeshPro textComponent, MaterialReference materialReference)
Parameters
Returns
DestroySelf()
Declaration
public void DestroySelf()
Function called when the padding value for the material needs to be re-calculated.
Declaration
public float GetPaddingForMaterial()
Returns
SetMaterialDirty()
Declaration
public void SetMaterialDirty()
SetVerticesDirty()
Declaration
public void SetVerticesDirty()
UpdateMaterial()
Declaration
protected void UpdateMaterial()
UpdateMeshPadding(bool, bool)
Function to update the padding values of the object.
Declaration
public void UpdateMeshPadding(bool isExtraPadding, bool isUsingBold)
Parameters
Type |
Name |
Description |
bool |
isExtraPadding |
|
bool |
isUsingBold |
|