Class TMP_SpriteAsset
Inherited Members
Namespace: TMPro
Assembly: Unity.TextMeshPro.dll
Syntax
[ExcludeFromPreset]
public class TMP_SpriteAsset : TMP_Asset
Fields
fallbackSpriteAssets
List which contains the Fallback font assets for this font.
Declaration
[SerializeField]
public List<TMP_SpriteAsset> fallbackSpriteAssets
Field Value
Type | Description |
---|---|
List<TMP_SpriteAsset> |
spriteInfoList
Declaration
public List<TMP_Sprite> spriteInfoList
Field Value
Type | Description |
---|---|
List<TMP_Sprite> |
spriteSheet
Declaration
public Texture spriteSheet
Field Value
Type | Description |
---|---|
Texture |
Properties
faceInfo
Information about the sprite asset's face.
Declaration
public FaceInfo faceInfo { get; }
Property Value
Type | Description |
---|---|
FaceInfo |
spriteCharacterLookupTable
Dictionary used to lookup sprite characters by their unicode value.
Declaration
public Dictionary<uint, TMP_SpriteCharacter> spriteCharacterLookupTable { get; }
Property Value
Type | Description |
---|---|
Dictionary<uint, TMP_SpriteCharacter> |
spriteCharacterTable
Declaration
public List<TMP_SpriteCharacter> spriteCharacterTable { get; }
Property Value
Type | Description |
---|---|
List<TMP_SpriteCharacter> |
spriteGlyphTable
Declaration
public List<TMP_SpriteGlyph> spriteGlyphTable { get; }
Property Value
Type | Description |
---|---|
List<TMP_SpriteGlyph> |
version
The version of the sprite asset class. Version 1.1.0 updates the asset data structure to be compatible with new font asset structure.
Declaration
public string version { get; }
Property Value
Type | Description |
---|---|
string |
Methods
GetSpriteIndexFromHashcode(int)
Function which returns the sprite index using the hashcode of the name
Declaration
public int GetSpriteIndexFromHashcode(int hashCode)
Parameters
Type | Name | Description |
---|---|---|
int | hashCode |
Returns
Type | Description |
---|---|
int |
GetSpriteIndexFromName(string)
Returns the index of the sprite for the given name.
Declaration
public int GetSpriteIndexFromName(string name)
Parameters
Type | Name | Description |
---|---|---|
string | name |
Returns
Type | Description |
---|---|
int |
GetSpriteIndexFromUnicode(uint)
Returns the index of the sprite for the given unicode value.
Declaration
public int GetSpriteIndexFromUnicode(uint unicode)
Parameters
Type | Name | Description |
---|---|---|
uint | unicode |
Returns
Type | Description |
---|---|
int |
SearchForSpriteByHashCode(TMP_SpriteAsset, int, bool, out int)
Search the given sprite asset and fallbacks for a sprite whose hash code value of its name matches the target hash code.
Declaration
public static TMP_SpriteAsset SearchForSpriteByHashCode(TMP_SpriteAsset spriteAsset, int hashCode, bool includeFallbacks, out int spriteIndex)
Parameters
Type | Name | Description |
---|---|---|
TMP_SpriteAsset | spriteAsset | The Sprite Asset to search for the given sprite whose name matches the hashcode value |
int | hashCode | The hash code value matching the name of the sprite |
bool | includeFallbacks | Include fallback sprite assets in the search |
int | spriteIndex | The index of the sprite matching the provided hash code |
Returns
Type | Description |
---|---|
TMP_SpriteAsset | The Sprite Asset that contains the sprite |
SearchForSpriteByUnicode(TMP_SpriteAsset, uint, bool, out int)
Search through the given sprite asset and its fallbacks for the specified sprite matching the given unicode character.
Declaration
public static TMP_SpriteAsset SearchForSpriteByUnicode(TMP_SpriteAsset spriteAsset, uint unicode, bool includeFallbacks, out int spriteIndex)
Parameters
Type | Name | Description |
---|---|---|
TMP_SpriteAsset | spriteAsset | The font asset to search for the given character. |
uint | unicode | The character to find. |
bool | includeFallbacks | |
int | spriteIndex |
Returns
Type | Description |
---|---|
TMP_SpriteAsset |
SortGlyphTable()
Sort the sprite glyph table by glyph index.
Declaration
public void SortGlyphTable()
UpdateLookupTables()
Function to update the sprite name and unicode lookup tables. This function should be called when a sprite's name or unicode value changes or when a new sprite is added.
Declaration
public void UpdateLookupTables()