Class AnimatorDisabler
Inherited Members
UnityEngine.StateMachineBehaviour.OnStateEnter(UnityEngine.Animator, UnityEngine.AnimatorStateInfo, System.Int32)
UnityEngine.StateMachineBehaviour.OnStateUpdate(UnityEngine.Animator, UnityEngine.AnimatorStateInfo, System.Int32)
UnityEngine.StateMachineBehaviour.OnStateExit(UnityEngine.Animator, UnityEngine.AnimatorStateInfo, System.Int32)
UnityEngine.StateMachineBehaviour.OnStateMove(UnityEngine.Animator, UnityEngine.AnimatorStateInfo, System.Int32)
UnityEngine.StateMachineBehaviour.OnStateIK(UnityEngine.Animator, UnityEngine.AnimatorStateInfo, System.Int32)
UnityEngine.StateMachineBehaviour.OnStateEnter(UnityEngine.Animator, UnityEngine.AnimatorStateInfo, System.Int32, UnityEngine.Animations.AnimatorControllerPlayable)
UnityEngine.StateMachineBehaviour.OnStateUpdate(UnityEngine.Animator, UnityEngine.AnimatorStateInfo, System.Int32, UnityEngine.Animations.AnimatorControllerPlayable)
UnityEngine.StateMachineBehaviour.OnStateExit(UnityEngine.Animator, UnityEngine.AnimatorStateInfo, System.Int32, UnityEngine.Animations.AnimatorControllerPlayable)
UnityEngine.StateMachineBehaviour.OnStateMove(UnityEngine.Animator, UnityEngine.AnimatorStateInfo, System.Int32, UnityEngine.Animations.AnimatorControllerPlayable)
UnityEngine.StateMachineBehaviour.OnStateIK(UnityEngine.Animator, UnityEngine.AnimatorStateInfo, System.Int32, UnityEngine.Animations.AnimatorControllerPlayable)
UnityEngine.StateMachineBehaviour.OnStateMachineEnter(UnityEngine.Animator, System.Int32, UnityEngine.Animations.AnimatorControllerPlayable)
UnityEngine.StateMachineBehaviour.OnStateMachineExit(UnityEngine.Animator, System.Int32, UnityEngine.Animations.AnimatorControllerPlayable)
Namespace: Global Namespace
Syntax
public class AnimatorDisabler : StateMachineBehaviour
Methods
OnStateExit(Animator, AnimatorStateInfo, Int32)
Declaration
public override void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
Parameters
Type | Name | Description |
---|---|---|
Animator | animator | |
AnimatorStateInfo | stateInfo | |
Int32 | layerIndex |
Overrides
UnityEngine.StateMachineBehaviour.OnStateExit(UnityEngine.Animator, UnityEngine.AnimatorStateInfo, System.Int32)