Class AnimatorDisabler | Code Coverage | 0.3.1-preview
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    Class AnimatorDisabler

    Inheritance
    Object
    Object
    ScriptableObject
    StateMachineBehaviour
    AnimatorDisabler
    Inherited Members
    UnityEngine.StateMachineBehaviour.OnStateEnter(UnityEngine.Animator, UnityEngine.AnimatorStateInfo, System.Int32)
    UnityEngine.StateMachineBehaviour.OnStateUpdate(UnityEngine.Animator, UnityEngine.AnimatorStateInfo, System.Int32)
    UnityEngine.StateMachineBehaviour.OnStateExit(UnityEngine.Animator, UnityEngine.AnimatorStateInfo, System.Int32)
    UnityEngine.StateMachineBehaviour.OnStateMove(UnityEngine.Animator, UnityEngine.AnimatorStateInfo, System.Int32)
    UnityEngine.StateMachineBehaviour.OnStateIK(UnityEngine.Animator, UnityEngine.AnimatorStateInfo, System.Int32)
    StateMachineBehaviour.OnStateMachineEnter(Animator, Int32)
    StateMachineBehaviour.OnStateMachineExit(Animator, Int32)
    UnityEngine.StateMachineBehaviour.OnStateEnter(UnityEngine.Animator, UnityEngine.AnimatorStateInfo, System.Int32, UnityEngine.Animations.AnimatorControllerPlayable)
    UnityEngine.StateMachineBehaviour.OnStateUpdate(UnityEngine.Animator, UnityEngine.AnimatorStateInfo, System.Int32, UnityEngine.Animations.AnimatorControllerPlayable)
    UnityEngine.StateMachineBehaviour.OnStateExit(UnityEngine.Animator, UnityEngine.AnimatorStateInfo, System.Int32, UnityEngine.Animations.AnimatorControllerPlayable)
    UnityEngine.StateMachineBehaviour.OnStateMove(UnityEngine.Animator, UnityEngine.AnimatorStateInfo, System.Int32, UnityEngine.Animations.AnimatorControllerPlayable)
    UnityEngine.StateMachineBehaviour.OnStateIK(UnityEngine.Animator, UnityEngine.AnimatorStateInfo, System.Int32, UnityEngine.Animations.AnimatorControllerPlayable)
    UnityEngine.StateMachineBehaviour.OnStateMachineEnter(UnityEngine.Animator, System.Int32, UnityEngine.Animations.AnimatorControllerPlayable)
    UnityEngine.StateMachineBehaviour.OnStateMachineExit(UnityEngine.Animator, System.Int32, UnityEngine.Animations.AnimatorControllerPlayable)
    ScriptableObject.CreateInstance(String)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: Global Namespace
    Syntax
    public class AnimatorDisabler : StateMachineBehaviour

    Methods

    OnStateExit(Animator, AnimatorStateInfo, Int32)

    Declaration
    public override void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    Parameters
    Type Name Description
    Animator animator
    AnimatorStateInfo stateInfo
    Int32 layerIndex
    Overrides
    UnityEngine.StateMachineBehaviour.OnStateExit(UnityEngine.Animator, UnityEngine.AnimatorStateInfo, System.Int32)
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