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    Class ShaderVariantList.KeywordSet

    Inheritance
    object
    HashSet<ShaderKeyword>
    ShaderVariantList.KeywordSet
    Implements
    ISerializable
    IDeserializationCallback
    ISet<ShaderKeyword>
    ICollection<ShaderKeyword>
    IReadOnlyCollection<ShaderKeyword>
    IEnumerable<ShaderKeyword>
    IEnumerable
    Inherited Members
    HashSet<ShaderKeyword>.Clear()
    HashSet<ShaderKeyword>.Contains(ShaderKeyword)
    HashSet<ShaderKeyword>.CopyTo(ShaderKeyword[], int)
    HashSet<ShaderKeyword>.Remove(ShaderKeyword)
    HashSet<ShaderKeyword>.GetEnumerator()
    HashSet<ShaderKeyword>.GetObjectData(SerializationInfo, StreamingContext)
    HashSet<ShaderKeyword>.OnDeserialization(object)
    HashSet<ShaderKeyword>.Add(ShaderKeyword)
    HashSet<ShaderKeyword>.UnionWith(IEnumerable<ShaderKeyword>)
    HashSet<ShaderKeyword>.IntersectWith(IEnumerable<ShaderKeyword>)
    HashSet<ShaderKeyword>.ExceptWith(IEnumerable<ShaderKeyword>)
    HashSet<ShaderKeyword>.SymmetricExceptWith(IEnumerable<ShaderKeyword>)
    HashSet<ShaderKeyword>.IsSubsetOf(IEnumerable<ShaderKeyword>)
    HashSet<ShaderKeyword>.IsProperSubsetOf(IEnumerable<ShaderKeyword>)
    HashSet<ShaderKeyword>.IsSupersetOf(IEnumerable<ShaderKeyword>)
    HashSet<ShaderKeyword>.IsProperSupersetOf(IEnumerable<ShaderKeyword>)
    HashSet<ShaderKeyword>.Overlaps(IEnumerable<ShaderKeyword>)
    HashSet<ShaderKeyword>.SetEquals(IEnumerable<ShaderKeyword>)
    HashSet<ShaderKeyword>.CopyTo(ShaderKeyword[])
    HashSet<ShaderKeyword>.CopyTo(ShaderKeyword[], int, int)
    HashSet<ShaderKeyword>.RemoveWhere(Predicate<ShaderKeyword>)
    HashSet<ShaderKeyword>.TrimExcess()
    HashSet<ShaderKeyword>.CreateSetComparer()
    HashSet<ShaderKeyword>.Count
    HashSet<ShaderKeyword>.Comparer
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEditor.TestTools.Graphics
    Assembly: solution.dll
    Syntax
    public class ShaderVariantList.KeywordSet : HashSet<ShaderKeyword>, ISerializable, IDeserializationCallback, ISet<ShaderKeyword>, ICollection<ShaderKeyword>, IReadOnlyCollection<ShaderKeyword>, IEnumerable<ShaderKeyword>, IEnumerable

    Implements

    ISerializable
    IDeserializationCallback
    ISet<T>
    ICollection<T>
    IReadOnlyCollection<T>
    IEnumerable<T>
    IEnumerable
    In This Article
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