Class Filter
Inheritance
System.Object
Filter
Syntax
[Serializable]
public class Filter : ScriptableObject
Fields
enabled
Declaration
Field Value
Type |
Description |
System.Boolean |
|
Methods
DoGUI(Rect)
Declaration
public virtual void DoGUI(Rect rect)
Parameters
Type |
Name |
Description |
Rect |
rect |
|
DoSceneGUI2D(SceneView)
Declaration
public virtual void DoSceneGUI2D(SceneView sceneView)
Parameters
Type |
Name |
Description |
SceneView |
sceneView |
|
DoSceneGUI3D(SceneView)
Declaration
public virtual void DoSceneGUI3D(SceneView sceneView)
Parameters
Type |
Name |
Description |
SceneView |
sceneView |
|
Eval(FilterContext)
Declaration
public virtual void Eval(FilterContext filterContext)
Parameters
GetDisplayName()
Declaration
public virtual string GetDisplayName()
Returns
Type |
Description |
System.String |
|
GetElementHeight()
Declaration
public virtual float GetElementHeight()
Returns
Type |
Description |
System.Single |
|
GetObjectsToSerialize()
Declaration
public virtual List<Object> GetObjectsToSerialize()
Returns
Type |
Description |
System.Collections.Generic.List<UnityEngine.Object> |
|
Declaration
public virtual string GetToolTip()
Returns
Type |
Description |
System.String |
|
OnDisable()
Declaration
public virtual void OnDisable()
OnEnable()
Declaration
public virtual void OnEnable()
OnSceneGUI(Terrain, IBrushUIGroup)
Declaration
public virtual void OnSceneGUI(Terrain terrain, IBrushUIGroup brushContext)
Parameters
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