Interface IBrushUIGroup
Syntax
public interface IBrushUIGroup
Properties
allowPaint
Are we allowed to paint with this brush?
Declaration
Property Value
Type |
Description |
System.Boolean |
|
brushMaskFilterStack
Declaration
FilterStack brushMaskFilterStack { get; }
Property Value
brushMaskFilterStackView
Declaration
FilterStackView brushMaskFilterStackView { get; }
Property Value
brushRotation
The rotation of the brush (in degrees).
Declaration
float brushRotation { get; }
Property Value
Type |
Description |
System.Single |
|
brushSize
The normalized size of the brush.
Declaration
Property Value
Type |
Description |
System.Single |
|
brushSpacing
The spacing used when applying certain brushes.
Declaration
float brushSpacing { get; }
Property Value
Type |
Description |
System.Single |
|
brushStrength
The normalized strength of the brush when applied.
Declaration
float brushStrength { get; }
Property Value
Type |
Description |
System.Single |
|
InvertStrength
Declaration
bool InvertStrength { get; }
Property Value
Type |
Description |
System.Boolean |
|
isInUse
Declaration
Property Value
Type |
Description |
System.Boolean |
|
isRaycastHitUnderCursorValid
Declaration
bool isRaycastHitUnderCursorValid { get; }
Property Value
Type |
Description |
System.Boolean |
|
raycastHitUnderCursor
Declaration
RaycastHit raycastHitUnderCursor { get; }
Property Value
Type |
Description |
RaycastHit |
|
terrainUnderCursor
Declaration
Terrain terrainUnderCursor { get; }
Property Value
validationMessage
Declaration
string validationMessage { get; set; }
Property Value
Type |
Description |
System.String |
|
Methods
AppendBrushInfo(Terrain, IOnSceneGUI, StringBuilder)
Declaration
void AppendBrushInfo(Terrain terrain, IOnSceneGUI editContext, StringBuilder builder)
Parameters
Type |
Name |
Description |
Terrain |
terrain |
|
IOnSceneGUI |
editContext |
|
System.Text.StringBuilder |
builder |
|
GetBrushMask(FilterContext, RenderTexture)
Declaration
RenderTexture GetBrushMask(FilterContext fc, RenderTexture heightContext)
Parameters
Type |
Name |
Description |
FilterContext |
fc |
|
RenderTexture |
heightContext |
|
Returns
Type |
Description |
RenderTexture |
|
ModifierActive(BrushModifierKey)
Declaration
bool ModifierActive(BrushModifierKey k)
Parameters
Returns
Type |
Description |
System.Boolean |
|
Declaration
Declaration
OnInspectorGUI(Terrain, IOnInspectorGUI)
Declaration
void OnInspectorGUI(Terrain terrain, IOnInspectorGUI editContext)
Parameters
Type |
Name |
Description |
Terrain |
terrain |
|
IOnInspectorGUI |
editContext |
|
OnPaint(Terrain, IOnPaint)
Declaration
void OnPaint(Terrain terrain, IOnPaint editContext)
Parameters
Type |
Name |
Description |
Terrain |
terrain |
|
IOnPaint |
editContext |
|
OnSceneGUI(Terrain, IOnSceneGUI)
Declaration
void OnSceneGUI(Terrain terrain, IOnSceneGUI editContext)
Parameters
Type |
Name |
Description |
Terrain |
terrain |
|
IOnSceneGUI |
editContext |
|
OnSceneGUI2D(Terrain, IOnSceneGUI)
Declaration
void OnSceneGUI2D(Terrain terrain, IOnSceneGUI editContext)
Parameters
Type |
Name |
Description |
Terrain |
terrain |
|
IOnSceneGUI |
editContext |
|
ScatterBrushStamp(ref Terrain, ref Vector2)
Scatters the brush around the specified UV on the specified terrain. If the scattered UV leaves
the current terrain then the terrain AND UV are modified for the terrain the UV is now over.
Declaration
bool ScatterBrushStamp(ref Terrain terrain, ref Vector2 uv)
Parameters
Type |
Name |
Description |
Terrain |
terrain |
The terrain the scattered UV co-ordinate is actually on.
|
Vector2 |
uv |
The UV co-ordinate passed in transformed into the UV co-ordinate relative to the scattered terrain.
|
Returns
Type |
Description |
System.Boolean |
"true" if we scattered to a terrain, "false" if we fell off ALL terrains.
|
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