Class NodeExpandable
Class NodeExpandable. Implements the NodeExpandable
Inherited Members
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.GetInstanceID()
Object.GetHashCode()
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectOfType<T>()
Object.ToString()
Object.name
Object.hideFlags
Namespace: Mechatronics.SystemGraph
Assembly: solution.dll
Syntax
[Serializable]
public class NodeExpandable : NodeRuntime
Fields
Name | Description |
---|---|
_portMap | The port map |
Properties
Name | Description |
---|---|
PortList | Gets the port list. |
PortMap | Gets the port map. |
Methods
Name | Description |
---|---|
GetAllowedPortTypes() | Called from the editor to get the allowed port types override the function to return a custom list of ports to add. |
GetDynamicPort(string) | Gets the dynamic port. |
GetDynamicPort<T>(string) | Gets the dynamic port. |
OnPortAdded(string, Type, string, PortDirection, FieldExtra, ref IPortType) | PortAddition event recieved from the editor during edit mode if ExpandablePorts attribute is set. By default this function will accept all ports. |
OnPortRemoved(string) | Port removal event recieved from the editor during edit mode if ExpandablePorts attribute is set. By default this function will reject all removeals |
UpdatePortMap() | Updates the port map. |