Class NodeExpandable
Class NodeExpandable. Implements the NodeExpandable
Inherited Members
      ScriptableObject.SetDirty()
    
    
    
    
      ScriptableObject.CreateInstance<T>()
    
    
      Object.GetInstanceID()
    
    
      Object.GetHashCode()
    
    
    
      Object.Instantiate(Object, Vector3, Quaternion)
    
    
      Object.Instantiate(Object, Vector3, Quaternion, Transform)
    
    
      Object.Instantiate(Object)
    
    
      Object.Instantiate(Object, Transform)
    
    
    
      Object.Instantiate<T>(T)
    
    
      Object.Instantiate<T>(T, Vector3, Quaternion)
    
    
      Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    
    
      Object.Instantiate<T>(T, Transform)
    
    
    
    
      Object.Destroy(Object)
    
    
    
      Object.DestroyImmediate(Object)
    
    
    
    
      Object.DontDestroyOnLoad(Object)
    
    
    
      Object.DestroyObject(Object)
    
    
    
    
      Object.FindObjectsOfType<T>()
    
    
    
      Object.FindObjectOfType<T>()
    
    
    
    
    
    
      Object.ToString()
    
    
      Object.name
    
    
      Object.hideFlags
    
    
    
    
    
  Namespace: Mechatronics.SystemGraph
Assembly: solution.dll
Syntax
[Serializable]
public class NodeExpandable : NodeRuntime
  Fields
| Name | Description | 
|---|---|
| _portMap | The port map  | 
      
Properties
| Name | Description | 
|---|---|
| PortList | Gets the port list.  | 
      
| PortMap | Gets the port map.  | 
      
Methods
| Name | Description | 
|---|---|
| GetAllowedPortTypes() | Called from the editor to get the allowed port types override the function to return a custom list of ports to add.  | 
      
| GetDynamicPort(string) | Gets the dynamic port.  | 
      
| GetDynamicPort<T>(string) | Gets the dynamic port.  | 
      
| OnPortAdded(string, Type, string, PortDirection, FieldExtra, ref IPortType) | PortAddition event recieved from the editor during edit mode if ExpandablePorts attribute is set. By default this function will accept all ports.  | 
      
| OnPortRemoved(string) | Port removal event recieved from the editor during edit mode if ExpandablePorts attribute is set. By default this function will reject all removeals  | 
      
| UpdatePortMap() | Updates the port map.  |