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    Streaming Image Sequence

    Streaming Image Sequence is a package for playing sequential image sequences in Unity Timeline easily without making Unity 2D Sprites.
    It is designed with the following principles in mind:

    1. Can avoid texture importing time entirely by using StreamingAssets.
    2. Offers smooth image playback, both in play mode and in timeline editing mode.
    3. Supports multiple OS.

    Using Timeline 1.4.x or above is recommended.

    Supported Platforms

    1. Windows
    2. Mac
    3. Linux

    Features

    1. Playing Sequential Images

      StreamingImageSequenceDemo

    2. Caching Render Results

      RenderCacheDemo

    3. Fading Image objects

      FaderDemo

    Memory Usage in the Editor

    StreamingImageSequence allocates physical memory to ensure smooth image playback in the Editor.
    This allocation is set to satisfy the following requirements:

    1. Does not exceed 90% of the total physical memory of the system.
    2. Does not exceed the maximum amount of memory, which can be configured in Preferences.

    Other Languages

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    In This Article
    • Supported Platforms
    • Features
    • Memory Usage in the Editor
    • Other Languages
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