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    Class StreamingImageSequenceRenderer

    A component that stores the output of StreamingImageSequence

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    StreamingImageSequenceRenderer
    Inherited Members
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
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    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
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    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(string)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, out Component)
    Component.TryGetComponent<T>(out T)
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    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
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    Object.DestroyObject(Object, float)
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    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
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    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.StreamingImageSequence
    Assembly: Unity.StreamingImageSequence.dll
    Syntax
    [ExecuteAlways]
    public sealed class StreamingImageSequenceRenderer : MonoBehaviour

    Methods

    GetMaterialIndexToUpdate()

    Get the index of the material to be updated by StreamingImageSequence

    Declaration
    public int GetMaterialIndexToUpdate()
    Returns
    Type Description
    int

    GetTargetTexture()

    Get the target render texture

    Declaration
    public RenderTexture GetTargetTexture()
    Returns
    Type Description
    RenderTexture

    The target RenderTexture

    SetMaterialIndexToUpdate(int)

    Set the index of the material to be updated by StreamingImageSequence. No material will be updated if index is less than 0. Only used if the gameObject has MeshRenderer or SkinnedMeshRenderer

    Declaration
    public void SetMaterialIndexToUpdate(int index)
    Parameters
    Type Name Description
    int index

    SetTargetTexture(RenderTexture)

    Sets StreamingImageSequence to copy its internal texture into a target RenderTexture.

    Declaration
    public void SetTargetTexture(RenderTexture tex)
    Parameters
    Type Name Description
    RenderTexture tex

    the target RenderTexture for copying

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