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    Class BaseRenderCapturer

    An abstract MonoBehaviour class for capturing the render result of another component and writing it to disk as a texture

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    BaseRenderCapturer
    Inherited Members
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(string, float)
    MonoBehaviour.InvokeRepeating(string, float, float)
    MonoBehaviour.CancelInvoke(string)
    MonoBehaviour.IsInvoking(string)
    MonoBehaviour.StartCoroutine(string)
    MonoBehaviour.StartCoroutine(string, object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(string)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, out Component)
    Component.TryGetComponent<T>(out T)
    Component.GetComponent(string)
    Component.GetComponentInChildren(Type, bool)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(bool)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, bool)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(bool)
    Component.GetComponentsInChildren<T>(bool, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type, bool)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>(bool)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, bool)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(bool)
    Component.GetComponentsInParent<T>(bool, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(string)
    Component.SendMessageUpwards(string, object, SendMessageOptions)
    Component.SendMessageUpwards(string, object)
    Component.SendMessageUpwards(string)
    Component.SendMessageUpwards(string, SendMessageOptions)
    Component.SendMessage(string, object)
    Component.SendMessage(string)
    Component.SendMessage(string, object, SendMessageOptions)
    Component.SendMessage(string, SendMessageOptions)
    Component.BroadcastMessage(string, object, SendMessageOptions)
    Component.BroadcastMessage(string, object)
    Component.BroadcastMessage(string)
    Component.BroadcastMessage(string, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: Unity.StreamingImageSequence
    Assembly: Unity.StreamingImageSequence.dll
    Syntax
    public abstract class BaseRenderCapturer : MonoBehaviour

    Fields

    m_rt

    The internal RenderTexture which is used as a target in the capturing process.

    Declaration
    protected RenderTexture m_rt
    Field Value
    Type Description
    RenderTexture

    Methods

    BeginCaptureV()

    Prepare the component for capturing. May require several frames

    Declaration
    public abstract IEnumerator BeginCaptureV()
    Returns
    Type Description
    IEnumerator

    The current position of the begin process

    CanCaptureV()

    Can the capturer perform the capturing process

    Declaration
    public abstract bool CanCaptureV()
    Returns
    Type Description
    bool

    True if capturing can be executed, false otherwise

    CaptureToFile(string, RenderCacheOutputFormat)

    Capture the contents of RenderTexture to file

    Declaration
    [Obsolete("Replaced by TryCaptureToFile()")]
    public void CaptureToFile(string outputFilePath, RenderCacheOutputFormat outputFormat = RenderCacheOutputFormat.PNG)
    Parameters
    Type Name Description
    string outputFilePath

    The path of the file

    RenderCacheOutputFormat outputFormat

    The output file format

    EndCaptureV()

    Clean up the component after capturing

    Declaration
    public abstract void EndCaptureV()

    GetInternalTexture()

    Gets the internal texture used for the capturing process

    Declaration
    public Texture GetInternalTexture()
    Returns
    Type Description
    Texture

    The internal texture

    GetLastErrorMessage()

    Get the last error message.

    Declaration
    public string GetLastErrorMessage()
    Returns
    Type Description
    string

    The last error message

    GetOrCreateBlitToScreenEditorMaterialV()

    Get or create the material for blitting camera's target texture to the screen in the editor Default is null: will blit as is.

    Declaration
    public virtual Material GetOrCreateBlitToScreenEditorMaterialV()
    Returns
    Type Description
    Material

    ReleaseRenderTexture()

    Release Render Texture

    Declaration
    protected void ReleaseRenderTexture()

    SetErrorMessage(string)

    Set error message, which will be displayed if there is any error detected during the capturing process.

    Declaration
    protected void SetErrorMessage(string err)
    Parameters
    Type Name Description
    string err

    The error message

    TryCaptureToFile(string, RenderCacheOutputFormat)

    Capture the contents of RenderTexture to file

    Declaration
    public bool TryCaptureToFile(string outputFilePath, RenderCacheOutputFormat outputFormat = RenderCacheOutputFormat.PNG)
    Parameters
    Type Name Description
    string outputFilePath

    The path of the file

    RenderCacheOutputFormat outputFormat

    The output file format

    Returns
    Type Description
    bool

    True if successful, false otherwise

    UpdateRenderTextureV()

    Updates the render texture used for the capturing process

    Declaration
    [CanBeNull]
    protected abstract RenderTexture UpdateRenderTextureV()
    Returns
    Type Description
    RenderTexture

    The updated render texture if successful, null otherwise

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