Struct RemotePlayInput_t
A Remote Play input event, as defined in isteamremoteplay.h and filled in by GetInput(RemotePlayInput_t[], uint). m_eType indicates which payload in m_val is valid.
Inherited Members
Namespace: Unity.Steamworks.Interop
Assembly: Unity.Steamworks.Interop.dll
Syntax
[Serializable]
public struct RemotePlayInput_t
Fields
m_eType
Which kind of input this is, and so which payload is valid.
Declaration
public ERemotePlayInputType m_eType
Field Value
| Type | Description |
|---|---|
| ERemotePlayInputType |
m_unSessionID
The Remote Play session the input came from.
Declaration
public RemotePlaySessionID_t m_unSessionID
Field Value
| Type | Description |
|---|---|
| RemotePlaySessionID_t |
m_val
The event payload; which view is valid depends on m_eType.
Declaration
public RemotePlayInput_t.OptionValue m_val
Field Value
| Type | Description |
|---|---|
| RemotePlayInput_t.OptionValue |