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    Struct RemotePlayInput_t.OptionValue

    The C++ union of per-event payloads; read the one m_eType names.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Steamworks.Interop
    Assembly: Unity.Steamworks.Interop.dll
    Syntax
    [Serializable]
    public struct RemotePlayInput_t.OptionValue

    Fields

    m_Key

    Valid when m_eType is k_ERemotePlayInputKeyDown or k_ERemotePlayInputKeyUp.

    Declaration
    public RemotePlayInputKey_t m_Key
    Field Value
    Type Description
    RemotePlayInputKey_t

    m_MouseMotion

    Valid when m_eType is k_ERemotePlayInputMouseMotion.

    Declaration
    public RemotePlayInputMouseMotion_t m_MouseMotion
    Field Value
    Type Description
    RemotePlayInputMouseMotion_t

    m_MouseWheel

    Valid when m_eType is k_ERemotePlayInputMouseWheel.

    Declaration
    public RemotePlayInputMouseWheel_t m_MouseWheel
    Field Value
    Type Description
    RemotePlayInputMouseWheel_t

    m_eMouseButton

    Valid when m_eType is k_ERemotePlayInputMouseButtonDown or k_ERemotePlayInputMouseButtonUp.

    Declaration
    public ERemotePlayMouseButton m_eMouseButton
    Field Value
    Type Description
    ERemotePlayMouseButton
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