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    Struct RemotePlayInputMouseMotion_t

    Mouse motion event data, valid when m_eType is k_ERemotePlayInputMouseMotion

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Steamworks.Interop
    Assembly: Unity.Steamworks.Interop.dll
    Syntax
    [Serializable]
    public struct RemotePlayInputMouseMotion_t

    Fields

    m_bAbsolute

    True if this is absolute mouse motion and m_flNormalizedX and m_flNormalizedY are valid

    Declaration
    public bool m_bAbsolute
    Field Value
    Type Description
    bool

    m_flNormalizedX

    The absolute X position of the mouse, normalized to the display, if m_bAbsolute is true

    Declaration
    public float m_flNormalizedX
    Field Value
    Type Description
    float

    m_flNormalizedY

    The absolute Y position of the mouse, normalized to the display, if m_bAbsolute is true

    Declaration
    public float m_flNormalizedY
    Field Value
    Type Description
    float

    m_nDeltaX

    Relative mouse motion in the X direction

    Declaration
    public int m_nDeltaX
    Field Value
    Type Description
    int

    m_nDeltaY

    Relative mouse motion in the Y direction

    Declaration
    public int m_nDeltaY
    Field Value
    Type Description
    int
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