docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Struct RemotePlayInputKey_t

    Key event data, valid when m_eType is k_ERemotePlayInputKeyDown or k_ERemotePlayInputKeyUp

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Steamworks.Interop
    Assembly: Unity.Steamworks.Interop.dll
    Syntax
    [Serializable]
    public struct RemotePlayInputKey_t

    Fields

    m_eScancode

    Keyboard scancode, common values are defined in ERemotePlayScancode

    Declaration
    public int m_eScancode
    Field Value
    Type Description
    int

    m_unKeycode

    UCS-4 character generated by the keypress, or 0 if it wasn't a character key, e.g. Delete or Left Arrow

    Declaration
    public uint m_unKeycode
    Field Value
    Type Description
    uint

    m_unModifiers

    Mask of ERemotePlayKeyModifier active for this key event

    Declaration
    public uint m_unModifiers
    Field Value
    Type Description
    uint
    In This Article
    Back to top
    Copyright © 2026 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)