Field Spline
The Spline that this Slice will read BezierKnot and BezierCurve data from. A SplineSlice<T> by itself does not store any BezierKnots. Instead, it references a partial or complete range of existing Splines.
Namespace: UnityEngine.Splines
Assembly: solution.dll
Syntax
public T Spline
Returns
Type | Description |
---|---|
T |