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    Struct BezierCurve

    Control points for a cubic Bezier curve.

    Points P0 through P3 are in sequential order, describing the starting point, second, third, and ending controls for a cubic Bezier curve.

    Implements
    IEquatable<BezierCurve>
    Inherited Members
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: UnityEngine.Splines
    Assembly: solution.dll
    Syntax
    public struct BezierCurve : IEquatable<BezierCurve>

    Constructors

    Name Description
    BezierCurve(float3, float3)

    Construct a cubic Bezier curve from a linear curve. A linear curve is a straight line.

    BezierCurve(float3, float3, float3)

    Construct a cubic Bezier curve by elevating a quadratic curve.

    BezierCurve(float3, float3, float3, float3)

    Construct a cubic Bezier curve from a series of control points.

    BezierCurve(BezierKnot, BezierKnot)

    Construct a cubic Bezier curve from a start and end BezierKnot.

    Fields

    Name Description
    P0

    First control point.

    P1

    Second control point. Subtract P0 from P1 to derive the first tangent for a curve.

    P2

    Third control point. Subtract P3 from P2 to derive the second tangent for a curve.

    P3

    Fourth control point.

    Properties

    Name Description
    Tangent0

    The direction and magnitude of the first tangent in a cubic curve.

    Tangent1

    The direction and magnitude of the second tangent in a cubic curve.

    Methods

    Name Description
    Equals(object)

    Compare against an object for equality.

    Equals(BezierCurve)

    Compare two curves for equality.

    FromTangent(float3, float3, float3, float3)

    Create a BezierCurve from a start and end point plus tangent directions.

    GetHashCode()

    Calculate a hash code for this curve.

    GetInvertedCurve()

    Gets the same BezierCurve but in the opposite direction.

    Transform(float4x4)

    Multiply the curve positions by a matrix.

    Operators

    Name Description
    operator ==(BezierCurve, BezierCurve)

    Compare two curves for equality.

    operator !=(BezierCurve, BezierCurve)

    Compare two curves for inequality.

    In This Article
    • Constructors
    • Fields
    • Properties
    • Methods
    • Operators
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