Class MasterNode<T> | Package Manager UI website
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    Class MasterNode<T>

    Inheritance
    System.Object
    AbstractMaterialNode
    MasterNode<T>
    PBRMasterNode
    UnlitMasterNode
    Inherited Members
    AbstractMaterialNode.s_TempSlots
    AbstractMaterialNode.s_TempEdges
    AbstractMaterialNode.s_TempPreviewProperties
    AbstractMaterialNode.tempId
    AbstractMaterialNode.owner
    AbstractMaterialNode.RegisterCallback(OnNodeModified)
    AbstractMaterialNode.UnregisterCallback(OnNodeModified)
    AbstractMaterialNode.Dirty(ModificationScope)
    AbstractMaterialNode.guid
    AbstractMaterialNode.name
    AbstractMaterialNode.documentationURL
    AbstractMaterialNode.canDeleteNode
    AbstractMaterialNode.drawState
    AbstractMaterialNode.precision
    AbstractMaterialNode.previewExpanded
    AbstractMaterialNode.allowedInMainGraph
    AbstractMaterialNode.allowedInLayerGraph
    AbstractMaterialNode.hasError
    AbstractMaterialNode.RewriteGuid()
    AbstractMaterialNode.GetInputSlots<T>(List<T>)
    AbstractMaterialNode.GetOutputSlots<T>(List<T>)
    AbstractMaterialNode.GetSlots<T>(List<T>)
    AbstractMaterialNode.CollectShaderProperties(PropertyCollector, GenerationMode)
    AbstractMaterialNode.GetSlotValue(Int32, GenerationMode)
    AbstractMaterialNode.ImplicitConversionExists(ConcreteSlotValueType, ConcreteSlotValueType)
    AbstractMaterialNode.ConvertDynamicInputTypeToConcrete(IEnumerable<ConcreteSlotValueType>)
    AbstractMaterialNode.ConvertDynamicMatrixInputTypeToConcrete(IEnumerable<ConcreteSlotValueType>)
    AbstractMaterialNode.ValidateNode()
    AbstractMaterialNode.version
    AbstractMaterialNode.CalculateNodeHasError()
    AbstractMaterialNode.CollectPreviewMaterialProperties(List<PreviewProperty>)
    AbstractMaterialNode.GetVariableNameForSlot(Int32)
    AbstractMaterialNode.GetVariableNameForNode()
    AbstractMaterialNode.AddSlot(ISlot)
    AbstractMaterialNode.RemoveSlot(Int32)
    AbstractMaterialNode.RemoveSlotsNameNotMatching(IEnumerable<Int32>, Boolean)
    AbstractMaterialNode.GetSlotReference(Int32)
    AbstractMaterialNode.FindSlot<T>(Int32)
    AbstractMaterialNode.FindInputSlot<T>(Int32)
    AbstractMaterialNode.FindOutputSlot<T>(Int32)
    AbstractMaterialNode.GetInputsWithNoConnection()
    AbstractMaterialNode.IsSlotConnected(Int32)
    AbstractMaterialNode.GetSourceAssetDependencies(List<String>)
    Namespace: UnityEditor.ShaderGraph
    Syntax
    public abstract class MasterNode<T> : AbstractMaterialNode, ISerializationCallbackReceiver, IGenerateProperties, IMasterNode, INode, IHasSettings where T : class, ISubShader
    Type Parameters
    Name Description
    T

    Properties

    allowedInSubGraph

    Declaration
    public override bool allowedInSubGraph { get; }
    Property Value
    Type Description
    System.Boolean
    Overrides
    AbstractMaterialNode.allowedInSubGraph

    hasPreview

    Declaration
    public override bool hasPreview { get; }
    Property Value
    Type Description
    System.Boolean
    Overrides
    AbstractMaterialNode.hasPreview

    previewMode

    Declaration
    public override PreviewMode previewMode { get; }
    Property Value
    Type Description
    PreviewMode
    Overrides
    AbstractMaterialNode.previewMode

    subShaders

    Declaration
    public IEnumerable<T> subShaders { get; }
    Property Value
    Type Description
    IEnumerable<T>

    supportedSubshaderType

    Declaration
    public Type supportedSubshaderType { get; }
    Property Value
    Type Description
    Type

    Methods

    AddSubShader(T)

    Declaration
    public void AddSubShader(T subshader)
    Parameters
    Type Name Description
    T subshader

    CreateCommonSettingsElement()

    Declaration
    protected virtual VisualElement CreateCommonSettingsElement()
    Returns
    Type Description
    VisualElement

    CreateSettingsElement()

    Declaration
    public VisualElement CreateSettingsElement()
    Returns
    Type Description
    VisualElement

    GetShader(GenerationMode, String, out List<PropertyCollector.TextureInfo>, List<String>)

    Declaration
    public string GetShader(GenerationMode mode, string outputName, out List<PropertyCollector.TextureInfo> configuredTextures, List<string> sourceAssetDependencyPaths = null)
    Parameters
    Type Name Description
    GenerationMode mode
    System.String outputName
    List<PropertyCollector.TextureInfo> configuredTextures
    List<System.String> sourceAssetDependencyPaths
    Returns
    Type Description
    System.String
    Implements
    IMasterNode.GetShader(GenerationMode, String, out List<PropertyCollector.TextureInfo>, List<String>)

    IsPipelineCompatible(RenderPipelineAsset)

    Declaration
    public bool IsPipelineCompatible(RenderPipelineAsset renderPipelineAsset)
    Parameters
    Type Name Description
    RenderPipelineAsset renderPipelineAsset
    Returns
    Type Description
    System.Boolean
    Implements
    IMasterNode.IsPipelineCompatible(RenderPipelineAsset)

    OnAfterDeserialize()

    Declaration
    public override void OnAfterDeserialize()
    Overrides
    AbstractMaterialNode.OnAfterDeserialize()

    OnBeforeSerialize()

    Declaration
    public override void OnBeforeSerialize()
    Overrides
    AbstractMaterialNode.OnBeforeSerialize()

    RemoveSubShader(T)

    Declaration
    public void RemoveSubShader(T subshader)
    Parameters
    Type Name Description
    T subshader

    UpdateNodeAfterDeserialization()

    Declaration
    public override void UpdateNodeAfterDeserialization()
    Overrides
    AbstractMaterialNode.UpdateNodeAfterDeserialization()
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