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    Interface IMasterNode

    Namespace: UnityEditor.ShaderGraph
    Syntax
    public interface IMasterNode : INode

    Methods

    GetShader(GenerationMode, String, out List<PropertyCollector.TextureInfo>, List<String>)

    Declaration
    string GetShader(GenerationMode mode, string name, out List<PropertyCollector.TextureInfo> configuredTextures, List<string> sourceAssetDependencyPaths = null)
    Parameters
    Type Name Description
    GenerationMode mode
    System.String name
    List<PropertyCollector.TextureInfo> configuredTextures
    List<System.String> sourceAssetDependencyPaths
    Returns
    Type Description
    System.String

    IsPipelineCompatible(RenderPipelineAsset)

    Declaration
    bool IsPipelineCompatible(RenderPipelineAsset renderPipelineAsset)
    Parameters
    Type Name Description
    RenderPipelineAsset renderPipelineAsset
    Returns
    Type Description
    System.Boolean
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