Node library
Explore nodes that enable color and channel manipulation, mathematical and procedural generation, input data handling, custom texture management, UV mapping, utility logic, and shader data representation.
Graph nodes
Topic |
Description |
Artistic |
Learn about color adjustment, blending, filtering, masking, normal map manipulation, and color space conversion. |
Channel |
Learn about combining, splitting, reordering, or flipping vector and color channels. |
Custom Render Texture nodes |
Learn about properties and data of custom render textures. |
Input |
Learn about values, mesh attributes, gradients, matrices, deformation data, PBR parameters, scene information, and texture sampling options. |
Math |
Learn about mathematical operations. |
Procedural |
Learn about creating patterns, noise textures, and geometric shapes. |
Utility |
Learn about basic preview, sub-graph referencing, and essential logic operations. |
UV |
Learn about manipulation and mapping effects, enabling advanced texture animations, coordinate transformations, and warping techniques. |
Block nodes
Topic |
Description |
Block |
You can find these nodes in the Vertex and Fragment contexts of the Master Stack. |
Additional resources