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    Node library

    Explore nodes that enable color and channel manipulation, mathematical and procedural generation, input data handling, custom texture management, UV mapping, utility logic, and shader data representation.

    Graph nodes

    Topic Description
    Artistic Learn about color adjustment, blending, filtering, masking, normal map manipulation, and color space conversion.
    Channel Learn about combining, splitting, reordering, or flipping vector and color channels.
    Custom Render Texture nodes Learn about properties and data of custom render textures.
    Input Learn about values, mesh attributes, gradients, matrices, deformation data, PBR parameters, scene information, and texture sampling options.
    Math Learn about mathematical operations.
    Procedural Learn about creating patterns, noise textures, and geometric shapes.
    Utility Learn about basic preview, sub-graph referencing, and essential logic operations.
    UV Learn about manipulation and mapping effects, enabling advanced texture animations, coordinate transformations, and warping techniques.

    Block nodes

    Topic Description
    Block You can find these nodes in the Vertex and Fragment contexts of the Master Stack.

    Additional resources

    • Node
    • Create Node Menu
    • Shader Graph Node Reference Samples
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