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    UV nodes

    Create texture animations, coordinate transformations, and warping through UV manipulation and mapping effects.

    Topic Description
    Flipbook Creates a flipbook, or texture sheet animation, of the UVs supplied to input In.
    Radial Shear Applies a radial shear warping effect similar to a wave to the value of input UV.
    Spherize Applies a spherical warping effect similar to a fisheye camera lens to the value of input UV.
    Triplanar A method of generating UVs and sampling a texture by projecting in world space.
    Parallax Mapping Creates a parallax effect that displaces a material's UVs.
    Polar Coordinates Converts the value of input UV to polar coordinates.
    Rotate Rotates the value of input UV around a reference point defined by input Center by the amount of input Rotation.
    Tiling and Offset Tiles and offsets the value of input UV by the inputs Tiling and Offset respectively.
    Twirl Applies a twirl warping effect similar to a black hole to the value of input UV.
    Parallax Occlusion Mapping Creates a parallax effect that displaces a material's UVs and depth.
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