UV nodes
Create texture animations, coordinate transformations, and warping through UV manipulation and mapping effects.
Topic | Description |
---|---|
Flipbook | Creates a flipbook, or texture sheet animation, of the UVs supplied to input In. |
Radial Shear | Applies a radial shear warping effect similar to a wave to the value of input UV. |
Spherize | Applies a spherical warping effect similar to a fisheye camera lens to the value of input UV. |
Triplanar | A method of generating UVs and sampling a texture by projecting in world space. |
Parallax Mapping | Creates a parallax effect that displaces a material's UVs. |
Polar Coordinates | Converts the value of input UV to polar coordinates. |
Rotate | Rotates the value of input UV around a reference point defined by input Center by the amount of input Rotation. |
Tiling and Offset | Tiles and offsets the value of input UV by the inputs Tiling and Offset respectively. |
Twirl | Applies a twirl warping effect similar to a black hole to the value of input UV. |
Parallax Occlusion Mapping | Creates a parallax effect that displaces a material's UVs and depth. |