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    Class SimpleContentSelectionStep

    Inheritance
    object
    Object
    ScriptableObject
    ContentSelectionStep
    SimpleContentSelectionStep
    AssetBundleSelectionStep
    Inherited Members
    ContentSelectionStep.RepresentationContentFilePath
    ContentSelectionStep.RequireRepresentation
    ContentSelectionStep.IsContentReady
    ContentSelectionStep.IsRepresentationReady
    ContentSelectionStep.RepresentationTags
    ContentSelectionStep.Initialize()
    ContentSelectionStep.OnFocus()
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Services.Ugc.Bridge.Editor.Example
    Assembly: Unity.Services.Ugc.Bridge.Editor.dll
    Syntax
    [CreateAssetMenu(menuName = "UGC Bridge/Steps Assets/Selection/SimpleContentSelectionStep")]
    public class SimpleContentSelectionStep : ContentSelectionStep

    Fields

    m_ContentSelection

    Declaration
    protected Object m_ContentSelection
    Field Value
    Type Description
    Object

    Properties

    BridgeSettingsAsset

    Declaration
    protected UgcBridgeSettingsAsset BridgeSettingsAsset { get; set; }
    Property Value
    Type Description
    UgcBridgeSettingsAsset

    SourceContentFilePath

    File path of the content selected for publishing.

    Declaration
    public override string SourceContentFilePath { get; }
    Property Value
    Type Description
    string
    Overrides
    ContentSelectionStep.SourceContentFilePath

    Methods

    DisplayCurrentSelection()

    Declaration
    protected void DisplayCurrentSelection()

    OnGUI()

    Draw the GUI of the ContentSelectionStep asset.

    Declaration
    public override void OnGUI()
    Overrides
    ContentSelectionStep.OnGUI()
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