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    Class AssetBundleSelectionStep

    Inheritance
    object
    Object
    ScriptableObject
    ContentSelectionStep
    SimpleContentSelectionStep
    AssetBundleSelectionStep
    Inherited Members
    SimpleContentSelectionStep.SourceContentFilePath
    SimpleContentSelectionStep.BridgeSettingsAsset
    SimpleContentSelectionStep.m_ContentSelection
    SimpleContentSelectionStep.DisplayCurrentSelection()
    ContentSelectionStep.RepresentationContentFilePath
    ContentSelectionStep.IsContentReady
    ContentSelectionStep.RepresentationTags
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Services.Ugc.Bridge.Editor.Example
    Assembly: Unity.Services.Ugc.Bridge.Editor.dll
    Syntax
    [CreateAssetMenu(menuName = "UGC Bridge/Steps Assets/Selection/AssetBundleSelectionStep")]
    public class AssetBundleSelectionStep : SimpleContentSelectionStep

    Properties

    IsRepresentationReady

    Check if the representation of the source content is ready to be published.

    Declaration
    public override bool IsRepresentationReady { get; }
    Property Value
    Type Description
    bool
    Overrides
    ContentSelectionStep.IsRepresentationReady

    RequireRepresentation

    Check to see if we need the representation to be built before publishing the content. Override it if the source content won't be used as-is at runtime.

    Declaration
    public override bool RequireRepresentation { get; }
    Property Value
    Type Description
    bool
    Overrides
    ContentSelectionStep.RequireRepresentation

    Methods

    Initialize()

    Initialize the ContentSelectionStep asset. Override it for custom fields initialization.

    Declaration
    public override void Initialize()
    Overrides
    ContentSelectionStep.Initialize()

    OnFocus()

    Called when the parent window is focused

    Declaration
    public override void OnFocus()
    Overrides
    ContentSelectionStep.OnFocus()

    OnGUI()

    Draw the GUI of the ContentSelectionStep asset.

    Declaration
    public override void OnGUI()
    Overrides
    SimpleContentSelectionStep.OnGUI()
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