Class AssetBundleSelectionStep
Inheritance
AssetBundleSelectionStep
Inherited Members
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: Unity.Services.Ugc.Bridge.Editor.Example
Assembly: Unity.Services.Ugc.Bridge.Editor.dll
Syntax
[CreateAssetMenu(menuName = "UGC Bridge/Steps Assets/Selection/AssetBundleSelectionStep")]
public class AssetBundleSelectionStep : SimpleContentSelectionStep
Properties
IsRepresentationReady
Check if the representation of the source content is ready to be published.
Declaration
public override bool IsRepresentationReady { get; }
Property Value
Type | Description |
---|---|
bool |
Overrides
RequireRepresentation
Check to see if we need the representation to be built before publishing the content. Override it if the source content won't be used as-is at runtime.
Declaration
public override bool RequireRepresentation { get; }
Property Value
Type | Description |
---|---|
bool |
Overrides
Methods
Initialize()
Initialize the ContentSelectionStep asset. Override it for custom fields initialization.
Declaration
public override void Initialize()
Overrides
OnFocus()
Called when the parent window is focused
Declaration
public override void OnFocus()
Overrides
OnGUI()
Draw the GUI of the ContentSelectionStep asset.
Declaration
public override void OnGUI()