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    Interface INetworkHandler

    A handler that configures the network as a session start and stops.

    Namespace: Unity.Services.Multiplayer
    Assembly: Unity.Services.Multiplayer.dll
    Syntax
    public interface INetworkHandler
    Remarks

    Implement this interface and specify it using WithNetworkHandler<T>(T, INetworkHandler) to use sessions with a custom netcode solution, or to disable the default integration provided for Netcode for GameObjects and Netcode for Entities.

    Methods

    StartAsync(NetworkConfiguration)

    Configure and start networking as a server, host, or client.

    Declaration
    Task StartAsync(NetworkConfiguration configuration)
    Parameters
    Type Name Description
    NetworkConfiguration configuration

    The network configuration to be used.

    Returns
    Type Description
    Task

    A Task representing the asynchronous operation.

    Remarks

    Use Role to determine the role along with all networking details. After the returned task completes, the game should be either listening and accepting connections (host or server) or connected (client).

    For direct networking, the handler is allowed to modify the publish port UpdatePublishPort(ushort) to handle the case of port 0.

    StopAsync()

    Stop networking.

    Declaration
    Task StopAsync()
    Returns
    Type Description
    Task

    A Task representing the asynchronous operation.

    Remarks

    Use the Role obtained in StartAsync(NetworkConfiguration) to determine the role along with all networking details. After the returned task completes, the game should no longer be connected or accepting connections.

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