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    Class MultiplayConfig.FleetDefinition

    Definition of a fleet

    Inheritance
    object
    MultiplayConfig.FleetDefinition
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.Services.Multiplay.Authoring.Core.Assets
    Assembly: Unity.Services.Multiplayer.Multiplay.Authoring.Core.dll
    Syntax
    public class MultiplayConfig.FleetDefinition

    Properties

    BuildConfigurations

    A list of build configuration to associate with the fleet.

    Declaration
    public IList<BuildConfigurationName> BuildConfigurations { get; init; }
    Property Value
    Type Description
    IList<BuildConfigurationName>

    Regions

    A list of region associations and scaling settings with the fleet

    Declaration
    public IDictionary<string, MultiplayConfig.ScalingDefinition> Regions { get; init; }
    Property Value
    Type Description
    IDictionary<string, MultiplayConfig.ScalingDefinition>

    UsageSettings

    A list of usage settings associated with the fleet.

    Declaration
    public IList<MultiplayConfig.FleetUsageSetting> UsageSettings { get; init; }
    Property Value
    Type Description
    IList<MultiplayConfig.FleetUsageSetting>
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