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    Class SessionOptionsExtensions

    Extensions to enable modules

    Inheritance
    object
    SessionOptionsExtensions
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.Services.Multiplayer
    Assembly: Unity.Services.Multiplayer.dll
    Syntax
    public static class SessionOptionsExtensions

    Methods

    WithDirectNetwork<T>(T, string, string, int?)

    Configures a session to use direct networking and accept connections at the specified address.

    Declaration
    public static T WithDirectNetwork<T>(this T options, string listenIp = null, string publishIp = null, int? port = null) where T : SessionOptions
    Parameters
    Type Name Description
    T options

    The SessionOptions this extension method applies to.

    string listenIp

    Listen for incoming connection at this address ("0.0.0.0" for all interfaces).

    string publishIp

    Address that clients should use when connecting (defaults to listenIp)

    int? port

    Port to listen for incoming connections and also the one to use by clients

    Returns
    Type Description
    T

    SessionOptions

    Type Parameters
    Name Description
    T
    Remarks

    To listen on all interfaces, use 0.0.0.0 as the listenIp and specify the external/public IP address that clients should use as the publishIp. To allow local connections only, use 127.0.0.1 as the listenIp. The port number applies to both addresses and cannot be 0. Using direct networking in client-hosted games reveals the IP address of players to the host. For client-hosted games, using Relay or Distributed Authority is recommended to handle NAT, firewalls and protect player privacy.

    WithNetworkHandler<T>(T, INetworkHandler)

    Configures a session to use a custom network handler.

    Declaration
    public static T WithNetworkHandler<T>(this T options, INetworkHandler networkHandler) where T : BaseSessionOptions
    Parameters
    Type Name Description
    T options

    The SessionOptions this extension method applies to.

    INetworkHandler networkHandler

    The INetworkHandler to use

    Returns
    Type Description
    T
    Type Parameters
    Name Description
    T
    Remarks

    When enabled, disables the default integration with Netcode for Game Objects and Netcode for Entities. Combine this option with another networking option (WithDirectNetwork<T>(T, string, string, int?), WithRelayNetwork<T>(T, string), WithDistributedAuthorityNetwork) to obtain the appropriate data to implement a custom management of the netcode library and/or transport library.

    WithRelayNetwork<T>(T, string)

    Configures a session to use Relay networking.

    Declaration
    public static T WithRelayNetwork<T>(this T options, string region = null) where T : SessionOptions
    Parameters
    Type Name Description
    T options

    The SessionOptions this extension method applies to.

    string region

    Force a specific Relay region to be used and skip auto-selection from QoS.

    Returns
    Type Description
    T

    SessionOptions

    Type Parameters
    Name Description
    T
    Remarks

    The region is optional; the default behavior is to perform quality of service (QoS) measurements and pick the lowest latency region. The list of regions can be obtained from the Relay Allocations Service via RelayService.Instance.ListRegionsAsync.


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    In This Article
    • Methods
      • WithDirectNetwork<T>(T, string, string, int?)
      • WithNetworkHandler<T>(T, INetworkHandler)
      • WithRelayNetwork<T>(T, string)
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